To reduce mage control, we are discussing reducing the duration of Frost Nova and Ring of Frost.

 

얼회, 서리고리의 지속시간 너프

 

 

Spellsteal will probably get nerfed.

마법훔치기 너프

 

 

We’re also looking at crowd control, interrupts, and self-healing in PvP. It’s possible we’ll reduce the durations of some crowd control effects, especially the area effect ones, and decrease the duration of interrupts.

마법 차단 지속시간 줄어듬

 

 

 

We’re happy with damage overall. We have very few traditional tank and spank fights (even Argaloth likes to parry melee) so it’s hard to get consistent numbers without very large data sets. Still, we see Survival hunters and Unholy DKs on top of a lot of single target fights. Arcane, Marksman, and Beastmaster damage is too low. Retribution, Shadow, and Fire and Frost mage damage might be too low, but we’re still watching them. We aren’t seeing a lot of Subtlety rogues in PvE yet, so that sample size is still small. On fights where there is a lot of area damage, Demonology warlocks, Frost DKs and possibly Survival hunters are all too high. Shadow priest AE, mostly due to a weak Mind Sear, feels too low.

 

비전트리는 딜이 너무 낮음

 

화염, 냉기도 딜이 낮긴 하지만 지켜보고 있음