Aimed Shot Alternatives to Avoid the AS T12 4-Set Proc

On the other hand, using Aimed Shot whenever possible reduces the need to use Kill Command at all. However, without the T11 4-set’s reduction in the SS cast time, there is not an ideal option for an unhasted AI focus dump cycle.

The first item concerning an AI focus dump cycle when unhasted is that CS is definitely has higher priority since:
- It does about the same damage by itself as AI. Add in the extra autoshot, partial SS over the remaining AI cast time, and WQ damage, CS does by far more damage than AI.
- CS also heals you.
- Using CS more often results in more autoshots and slightly more T12 4-set procs over using AI more often.
- CS costs less focus, even when using the AI glyph

Thus, the goal is as tight of a CS cycle as possible. Note that a complicating factor is MMM AI procs replacement of another shot (probably AI) can result in some deadtime in the cycle, usually best used by casting an extra SS. Some options and the haste requirements are:

2 AIs and 4 SSs per cycle

For a 10s CS cycle, this requires 21.21% haste. This is 2717 haste rating without Pathing and 2265 haste rating with 3/3 Pathing. A 9s CS cycle requires 36.36% haste and is discarded as an option.

The 10s CS cycle would look like the following roughly repeated once the first MMM AI occurs:

CS-SS-SS-AI-AI-SS-SS
CS-SS-SS-MMM AI-AI-SS-SS-SS

With 1.3s and 1.89s SS and AI cast times, respectively.

An alternative is to move one of the AIs to right before the CS so that its higher costing shot consumes the T12 4-set proc if an MMM AI proc is not available to use. Either way, MMM AI procs will always be used before they expire. Note that the MMM AI proc cycle has an additional SS. Without the SS on this cycle, there is 0.89s of deadtime. With the extra SS, the CS cast is delayed by 0.41s that cycle, with an average cycle delay of 0.23s.

The extra SS is needed for focus balancing too. Without the T12 4-set procs, this cycle is not sustainable, even with assuming use of the AI glyph. It loses about 22 focus per cycle on average even with the extra SS on MMM AI cycles. Even with the T12 4-set, this cycle is not sustainable since it loses about 5 focus per cycle.

Thus, if you went with this cycle, you would need to cast an additional SS about every other non-MMM AI proc cycle. Hence, you would be casting a 5th SS about 75% of the time, with about a 0.53s CS delay on average.

The haste required for this cycle may be difficult to achieve with T12 gear but is probably possible. However, you would definitely be sacrificing a lot of crit and mastery to achieve it.

1 AI and 4 SSs per cycle

For a 10s CS cycle, this requires -4.26% haste. This is a bad option since it is already focused positive and basically wastes T12 4-set procs. Furthermore, at realistically small positive haste values, there is significant deadtime in the cycle (0.38s at 0% haste and 0.79s at 5% haste) as well as being even more focus positive. Thus, this option is discarded.

A 9s CS cycle requires 7.71% haste. This is only 987 haste rating with no Pathing and 586 with full Pathing. The cycle would look like the following roughly repeated once the first MMM AI occurs:

CS-SS-SS-AI-SS-SS
CS-SS-SS-MMM AI-SS-SS-SS

With 1.47s and 2.13s SS and AI cast times, respectively.

Note that the MMM AI proc cycle has an additional SS. Without the SS on this cycle, there is 1.13s of deadtime. With the extra SS, the CS cast is delayed by 0.34s that cycle, with an average cycle delay of 0.19s.

The extra SS is not needed for focus balancing though. Without the T12 4-set procs, this cycle already waste about 16 focus per cycle with the AI glyph and about 15 focus without the AI glyph. Thus, this cycle total wastes the T12 4-set procs and is also a bad option.

An alternative is to instead of casting the extra SS on MMM AI proc cycles is to still cast the AI hardcast. This delays the CS cycle by 1s on the MMM AI proc cycles. Hence, you would be losing the full benefit of the CS glyph about every other cycle.

With this option, the cycle loses about 17 focus on average without the T12 4-set procs and is just slightly focus negative by about 1 focus with the T12 4-set procs without the AI glyph and slightly focus positive with the AI glyph.

Hence, this cycle is an option with using the SS/CS/AI glyph with the 4-set proc. However, the slower haste amount and extra AI hardcasts results in less autoshot and WQ damage. Furthermore, a 2.13s AI cast time is really slow and vunerable. Plus, the RF glyph could be very useful during RFs if willing to replace the AI glyph and have to cast an extra SS once in a while.

Another alternative that builds on this is to note that the cycle now takes 10s on MMM AI cycles. By casting an extra SS on non-MMM AI cycles, the CS can be ditched since all rotations now take over 10s. It can be replaced with the RF glyph. Since this cycle will waste focus with the T12 4-set the AI glyph can be replaced with the KS glyph. This rotation is not a great option though since you waste a lot of the benefit of the T12 4-set.

Summary

So there are two possible AI hardcast cycles that could be used when unhasted. Neither is necessarily ideal. One pushes the limits on the amount of haste available with sacrificing a lot of crit and mastery and is still focus negative even with the T12 4-set procs. The other is feasible haste-wise and can be focus positive, but it only hardcasts 1 AI per cycle at very slow speeds such that it is not much of a DPS increase over the AS casts plus autoshot and WQ damage that it probably doesn’t make up for the loss of the additional Sic’Em procs and autoshot related DPS at this slower haste amount.

Although the second of these is an option, I personally will stick with the current recommendations, even with the AS bug. Although the AS bug is impactive and does not allow us to take full advantage of the T12 4-set proc, the impact is really not too large where I would not worry too much about it beyond trying to use KC in place of AS for the procs. I am sure that the odds are that we would probably lose more than that 68 DPS trying to totally change up the rotation in order to avoid the situation 100% of the time.

Plus, I expect that Blizzard will fix this bug (either to have AS not consume the proc or have the focus be saved). Thus, for me, I plan to proceed with business as usual.

 

 

------------------- 발췌 EJ 사격냥 포럼----

 

 

요약 및 사견

 

1. 키1/조2/고사4 로테이션 * 즉조 발동시 키/조1, 즉조1/고5(키메라사격 문양 미사용 기준)

 

키메라사격 문양 미사용시 - 21.21%, 2267 사냥길 3포인트 사냥길 0포인트 2717(*추천)

키메라사격 문양 사용시 - 36.36%

 

고사 시전시간 1.3~1.31초 사이, 조준사격 시전시간 1.89~1.90초 사이

 

 

 

실제로는 키1/조2/고사4 로테이션 구성이 상당히 어려우므로, 즉조 발동이 없을 경우 약 70~75%(발췌한 글에서 필자는 75%)

가량 standard rotation에서 부득이하게 고사5회를 사용하게 됩니다. 바꿔말하면 집중 리젠을 기다리자니 약 1초를 멍때리게

되고 차라리 고정사격 시전시간이 1.305초 대이기 때문에 시전하는편이 나은 경우가 나오더군요.

이는 곧 키메라사격 쿨이 약간씩 딜레이가 된다는 것을 의미합니다.

한편 영던에서 진행해보며 느껴보는 부분인데, 4셋 발동 및 즉조 등으로 5번째 고사를 자주쓰는편이 아니긴 합니다.

이를 최소화하기 위한 방편으로 조준사격 문양을 사용하는것이 좋아보입니다.(속사/고사/조사)

 

현재 제 셋팅도 이에 맞춰보고 레이드를 해보며, 경험해볼 예정인데 이를 위해 요구되는 가속도 수치가

현재 착용템렘 388레벨 대임에도 상당히 치명타 손해를 많이 보더군요.

 

 

 

 

2. 키1/조1/고사 4 로테이션 * 즉조 발동시 키1/즉조1/고사 5

 

키메라사격 문양 미사용시 - 고려대상 아님

키메라사격 문양 사용시 - 7.71%, 987 가속도(*추천)

 

고정사격 시전시간 1.47초, 조준사격 시전시간 2.01초

 

즉조 발동시 고사1회를 더시전해야 합니다. 그렇지 않을 경우 1.13초의 멍때리는 시간이 발생합니다.

즉조 발동시 고사1회 대신 조사를 시전하면(집중 여유가 된다 판단하여) 키메라를 1초가량 뒤로 미루게 되고

이는 키메라사격 문양을 사용하는 의미가 퇴색됩니다.

본 셋팅에서 추천하는 문양 셋팅은 키/고사/조사 문양 입니다.

반면, 조사 시전시간 자체가 2.1초를 넘어선 것이기 때문에 자동사격 손해 및 야활 손해가 상당히 큰편이라

차라리 신사로 집중 소모를 하는 편이 더 낫다고 제 개인적으로 판단합니다.

 

 

필자는 조사를 사용하기 위해 두 가지 옵션이 있지만,

전자는 너무도 많은 티12 4p를 구비해도 치명타와 특화도의 손해를 보며 그러함에도 키메라사격을 약간씩 뒤로

미루게 되는 것에 대해 부정적으로 보고 있습니다.

한편 후자에 대해서는 쉽게 말씀드려 "이 가속도로 조사쓸바엔 차라리 내가 말한대로 신사쓰는게 나아보이지 않니?"

라고 말하는듯 하군요.

 

 

본 쓰레드가 인벤게시판에서도 언급되었었던, 티어12 4p 버그현상으로 인해 차라리 그 딜레이를 벌기 위해

조사를 쓰는게 더 낫지 않을까 하는 의문점에서 출발된 얘기였습니다.

 

 

 

 

일요일 오전에, 고심하던 차에 한번 몸으로 체험해보자는 생각으로 셋팅을 교체했습니다.

현재 가속도 사냥길 3포인트 포함하여 21.20% 가량, 2257 가속도입니다.

한편 FD에서는 야냥의 경우 최대 DPS을 위한 스탯 상대가치가 가속도가 높게 책정되고 있기에

 

ISS시 고정사격 시전시간과 집중사격시 코사 시전시간은 동일하기 때문에

양자 모두 1.2초를 cap으로 설정하여(2920) 가속도를 적중 다음의 순위로 재연마를 했습니다.

 

차분하게 data를 모아보게 될지 장담할 수는 없지만, 제가 소속된 공격대가

WMO라던지 WOL 로그를 공개하는 곳이니 혹시 궁금하신 분들은 찾아보시면 될 것 같네요.

차후에 어느정도 후기 내지 결과에 대해 게시하고 공유할 예정입니다.