We've brought the Heroes of the Storm service down for a period of extended maintenance today in order to release a brand new patch for the Technical Alpha. Maintenance is ongoing, but don't worry; we'll let you know as soon as the Nexus is back online in this forum thread. In the meantime, you can check out complete patch notes below.
Please welcome Jaina, our latest addition to the Heroes of the Storm roster!
Custom Game Lobbies have been reworked and are now split into two phases: Lobby Setup and Hero Select.
Lobby Setup: After selecting a Battleground, all players will be placed on a new Lobby Screen which will allow the Lobby Host to add and remove human or A.I. players, and organize observers and teams much more easily. Once the teams have been set up, the Host can then hit the Start Game button to enter Hero Select.
Hero Select: Functions much as it did in the previous version of Custom Games, but no longer allows the Lobby Host to manage teams or observers. In order to do so, the Host will need to hit the Back to Lobby button.
Friends List
The Friends List now properly sorts friends who are logged into Heroes of the Storm above friends in other games or the Battle.net desktop app.
Shop
The following will apply once Stimpacks are added to Heroes:
Stimpack XP and Gold bonuses awarded after completing a Heroes match will be displayed on endgame Score Screens.
An active Stimpack’s remaining duration will be displayed on endgame Score Screens, in the Chat box upon login, and when mousing over the currently selected Hero in the Party Panel.
A notification will also be displayed in the lower left corner of menus when an active Stimpack becomes expired, or is nearing expiration, and the “Extend” button can be used to purchase an additional Stimpack.
Tutorial
All Tutorial and Training Battlegrounds can be launched individually from the Main Menu (ESC)
Town Halls no longer contain all of a town’s experience points. While Town Halls retain a majority of the experience, the surrounding towers protecting the town now yield experience as well.
Cursed Hollow
Tribute channeling time reduced from 7 to 6 seconds
Dragon Shire
The Dragon Knight is no longer targetable by allied Abilities or Talents
Garden of Terror
Garden Terror (Summoned)
Spore Queen’s Curse (Q)
Radius decreased by 10%
Haunted Mines
Underground Minions
Starting Health and Health scaling increased by 20%
Underground Grave Golem
Starting Health and Health scaling increased by 20%
Several typos and tooltip errors have been corrected across various aspects of the game.
Art
Corrected a texture issue with Tyrande’s hair.
Removed minor unintended graphic effects that could appear when casting Tyrael’s Sanctification within Line of Sight blockers.
Battlegrounds
Corrected a minor area of unintentionally pathable terrain within the Haunted Mines.
The cooldown for Li Li’s Water Dragon now properly resets after clicking the Clear Cooldowns button in Try Me Mode.
Heroes can no longer be affected by enemy abilities while within the allied Hall of Storms.
Heroes with a permanent Cloak will now properly Decloak when exiting the Dragon Knight or Garden Terror.
Heroes and Talents
Fixed an issue which caused Abathur's Toxic Nests to deal exponential damage if multiple units were present in the mine-triggering area.
Abathur's Ultimate Evolution now properly applies a 15 second cool-up, rather than 30 seconds, to Heroic Abilities learned after Ultimate Evolution is cast.
Graphic effects for Ultimate Evolution Anub'arak’s Locust Swarm will no longer also display at Abathur's original location.
Dealing damage with Azmodan's All Shall Burn will now correctly Decloak him if he is Cloaked during the channel.
Fixed an issue in which Brightwing's Emerald Wind could receive a reduced cooldown despite being cast successfully.
Brightwing can no longer use Phase Shift or Blink Heal to escape root effects.
Falstad can no longer use Fly to escape root effects.
Rooting Illidan just as he casts Dive will no longer drastically change his vertical position for the remainder of the match.
Kerrigan's Primal Grasp will no longer occasionally fail to pull Mercenaries.
The damage over time component of Murky’s March of the Murlocs is now properly paused, and the movement speed reduction effect of the Ability removed, when the target becomes invulnerable.
Murky's Octo-Grab now properly reveals the target throughout its duration.
Nazeebo's Corpse Spiders now properly damage Zagara's Creep Tumors on impact.
Nazeebo’s Ravenous Spirit beam is now properly visible to enemy players.
Nova's Triple Tap will now be placed on reduced cooldown if the ability becomes cancelled before any shots are fired.
Casting Raynor’s Inspire while previous Inspire and Revolution Overdrive buffs are still active will now correctly refresh both buff durations.
When triggered by the Prescience Talent, Tassadar's Dimensional Shift will no longer disrupt Stitches’ Gorge.
Tassadar will no longer become revealed until his next death after using Dimensional Shift to clear Tyrande's Sentinel.
Tychus' stat panel no longer displays inappropriate numeric values while Overkill is active.
Corrected an issue which applied Tychus’ attack speed scaling to his Odin form.
Fixed an issue in which Zagara’s Creep Tumors could cause a tower to ignore enemy Heroes for the duration of the Tumor’s life in some cases.
Zeratul’s Void Prison now pauses, rather than cancels, channeled abilities.
User Interface
Blocked players no longer appear in the Friends List.
Defeat and Victory screens now properly dismiss the Options menu.
Corrected an issue which could cause party members to remain in a ready state after the party leader leaves the game lobby while queued for matchmaking.
Fixed an issue which could cause the game mode to visibly differ from the game mode selected by the party leader.