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2012-04-11 14:29
조회: 9,278
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판다리아 15589패치-번역끗기존에서 변경된 부분만 영어로 나와있으니 원본이 보고싶다면 mmo로 가셈
mmo-에서도 작업이 다 안된상태로 우선 내놓은거라 변경점이 있으면 추가할 생각만 가지고있음. Death Knight (Forums / Talent Calculator) Death Strike - Now cannot be parried. Horn of Winter - Duration increased to 5 min, up from 2. Necrotic Strike - Now does 100% weapon damage, up from 50%. 죽기 죽격-무막불가 겨울뿔피리-지속시간 5분 강령술일격-무기데미지의 100%만큼피해 Death Knight - Talents Blood Tap - Now generates 2 (was 1) Blood Charges, up to a maximum of 10 (was 6). Blood Tap consumes 5 Blood Charges, up from 3. Conversion - Runic Power generation is reduced by 50% while Conversion is active, up from 30%. Death Siphon - Now does 6,917 to 8,039 damage, up from 1,869. 죽기-특성 혈기전환-지정된 스킬의 공격이 2개의 피를 축적함. 최대치 10개(1개 최대치6개에서 늘어남) 혈기전환은 5개의 피를 소모(3에서 업) Conversion(만회같은스킬)-지속시간동안 룬마력재생이 50%만큼 감소(30%에서 하향) Death Shiphon-데미지 증가. Death Knight - Major Glyphs Glyph of Dancing Rune Weapon - Increases your threat generation by 100% while your Dancing Rune Weapon is active, but reduces its damage dealt by 25%. No longer reduces the parry chance gained by 5%. Glyph of Mind Freeze - Now reduces the cooldown of your Mind Freeze ability by 2 sec instead of increasing interrupt duration. Glyph of Shifting Presences - You retain 80% of your Runic Power when switching Presences, up from 50%. 죽기 주문양 춤룬검-춤룬검 활성화동안 위협수준 재생 100%증가, 하지만 데미지는 25%감소. 하지만 무막률5%감소 패널티 없음 정얼-쿨다운 2초 감소(룬마력소모량 20증가 있는데 변경된게 아니라서 안보이는거임) 형변-형상변환시 남기는 룬마력이 80%만큼.(50%에서 상향) Death Knight - Minor Glyphs Glyph of the Geist - Your Raise Dead spell summons a geist instead of a ghoul. Replaced Glyph of Blood Tap. Glyph of Horn of Winter - When used outside of combat, your Horn of Winter ability causes a brief, localized snow flurry. No longer increases duration. 죽기 보조문양 영혼-혈기전환문양을 대체(즉 삭제), 시체부활시 구울대신 유령을 불러냄 뿔피리-전투상황 외에 사용시. 눈을 뿌림. 대신 더이상 지속시간증가 시켜주지 않음. Druid (Forums / Talent Calculator) Cenarion Ward - Now heals for 6,174 [+ 57.0% of SP], up from 4,379 [+ 40.0% of SP]. Force of Nature - Duration increased to 60 sec, up from 30. Frenzied Regeneration - Reworked: Instantly converts up to 60 Rage into health, at the rate of 1% health gained per 3 Rage consumed. Healing Touch - Now heals for 18,459 to 21,801 [+ 186.0% of SP], up from 12,961 to 15,307 [+ 130.6% of SP]. Incarnation: Chosen of Elune - No longer doubles Solar and Lunar power generation. Instead increases all Arcane and Nature damage done while Eclipse is active by ?%. Lacerate - Now Lacerates the enemy target, dealing (28,025 + 38.6% of AP) damage, up from (14,013 + 19.3% of AP). Also, every 3 sec, the effect will deal (1,073 + 51.6% of AP) bleed damage, up from (268 + 12.9% of AP). Lifebloom - Now heals for (621[ + 5.7%of SP] * 10), up from (436[ + 4.0%of SP] * 10). Now heals for 8,150 [+ 75.2% of SP] on expiration, up from 3,814 [+ 52.8% of SP]. Maul - New text, Use when you have more rage than you can spend. Rebirth - No longer requires a Maple Seed. Rejuvenation - Now heals for 4,234 [+ 39.2% of SP] and an additional 4,234 [+ 39.2% of SP] every 3 sec for 12 sec, up from 2,973 [+ 27.5% of SP] and an additional 2,973 [+ 27.5% of SP]. Stampeding Roar - No longer has a Rage cost. Swiftmend - Now instantly heals 13,966 [+ 129.0% of SP], up from 9,806 [+ 90.6% of SP]. Now heals (13,966[ + 129.0%of SP] * 0.12) to three most injured allies within 8 yards of the initial target every 1 sec for 7 sec, up from (9,806[ + 90.6%of SP] * 0.12). Thrash - Now does (17.2% of AP + 1,760) to (17.2% of AP + 2,173) damage, down from (98.2% of AP + 3,518) to (34.4% of AP + 4,344). Mangle cooldown reset now only comes from Thrash's periodic damage. Tranquility - Now heals for 9,037 [+ 83.5% of SP], up from 6,345 [+ 58.6% of SP], plus an additional 1,542 [+ 14.2% of SP], up from 1,083 [+ 10.0% of SP], every 2 sec over 8 sec. Wild Mushroom: Bloom - Now heals for 6,073 to 7,348 [+ 62.0% of SP], up from 4,264 to 5,159 [+ 43.5% of SP]. 드루이드-겁나많네. 세나리온 수호-기본치유+주문력반영치유량 증가 자연의군대-지속 30->60초 광기의재생력-지속적으로 피를 채우는 대신-> 분노를 최대60소모하고 한방에 치유. 분노 3당 1%회복.(분노 어정쩡하게 모았다 쓰면 쥐뿔 안채워주겠다는말. 근데 쿨이엄서) 치손-기본치유+주문력반영치유량 증가 똥빼미버전 엘룬의 선택-각 에너지 생성량 두배증가 옵션이 삭제됨. 대신 일.월식동안 비전데미지 10%증가 및 받는뎀지 15%감소 가르기-데미지증가 피생-기본치유+주문력반영치유량 증가 Maul(후려치기?)-툴팁추가."분노가 남아돌때 쓰세요" 환생-씨앗 불필요 회복-기본치유+주문력반영치유량 증가 Stampeding roar*(외치면 이속증가하는거)-곰폼사용시 분노소모 없음 Swiftmend-기본치유+주문력반영치유량 증가 thrash(휘두르기?곰폼용)-데미지증가 평온-기본치유+주문력반영치유량 증가 치유버섯-기본치유+주문력반영치유량 증가 Druid - Talents Cenarion Ward - Now heals 6,174 [+ 57.0% of SP], up from 4,379 [+ 40.0% of SP]. Disentanglement - Shapeshifting now heals for up to 15% of maximum health. Healing is proportional to time elapsed since this effect was last triggered, reaching its maximum after 60 sec, up from 30 sec. Heart of the Wild - Now also allows Rejuvenation to be cast while shapeshifted for the Guardian Form bonus. Incarnation - Now Improved Moonkin Form gains ?% increased Arcane and Nature damage while Eclipse is active, instead of double Lunar and Solar Power generation. 드루-특성 세나리온 수호-기본치유+주문력반영치유량 증가 해방(발푸는거)-치유량이 15%로 너프. 그리고 치유는 내부 쿨이 없으나 60초 내에 사용시 남은 쿨타임에 비례해서 치유량이 감소됨. (30초만에 재변하면 힐량 7.5%만 해주겠다는말.) 야생의 심장-수호곰폼시 회복(Rejuvenation)을 재변없이 곰폼상태에서 사용가능 화신-진화된 똥빼미폼시 보너스에서 각 에너지 생성량 두배증가 옵션이 삭제됨. 대신 일.월식동안 비전데미지 10%증가 및 받는뎀지 15%감소 Druid - Restoration Nature's Focus - Now also increases your chance to hit with Moonfire and Wrath by 15%. Nourish - Now heals for 6,151 to 7,148 [+ 61.4% of SP], up from 4,319 to 5,019 [+ 43.1% of SP]. Regrowth - Now heals for 9,813 to 10,955 [+ 95.8% of SP] and another 2,361[ + 7.3%of SP] over 6 sec, up from 2,070[ + 5.1%of SP]. Wild Growth - Now heals for 6,930 [+ 9.2% of SP], up from 4,865 [+ 6.4% of SP]. Wild Mushroom: Bloom - Now heals for 6,073 to 7,348 [+ 62.0% of SP]. up from 4,264 to 5,159 [+ 43.5% of SP]. 드루-회복 자연의 집중-달섬과 천벌의 적중률이 15%만큼 증가(정신력반영 이런거 안하고 그냥 15% 적중 공짜로줌) 육성?-기본치유+주문력반영치유량 증가 재생-기본치유+주문력반영치유량 증가 급속 성장-기본치유+주문력반영치유량 증가 회복 버섯-기본치유+주문력반영치유량 증가 Druid - Guardian Savage Defense - Cooldown removed. Now increases chance to dodge by 40% for 6 sec, instead of reducing physical damage taken. 드루-수호 야방-쿨다운 삭제. 받는 물리데미지 감소대신, 회피확률 6초간 40%증가. Druid - Major Glyphs Glyph of Frenzied Regeneration - Now causes your Frenzied Regeneration to cost 60 additional Rage initially. 드루-주문양 광기의 재생-당신의 광기의 재생력은 즉시 60의 추가 분노를 소모합니다.(전문=광기의 재생력 사용시, 당신에게 들어오는 힐량은 40%만큼 더 강하게 들어옵니다. 대신 60의 추가 분노를 초반에 즉시 사용하며, 더이상 분노는 생명력으로 전환되지 않습니다.) Paladin (Forums / Talent Calculator) Flash of Light - Now heals for 13,203 to 14,813 [+ 123.9% of SP], up from 7,728 to 8,670 [+ 87.0% of SP]. Seal of Command - No longer has a 1.5 sec cooldown. Seal of Insight - No longer has a 1.5 sec cooldown. Seal of Righteousness - No longer has a 1.5 sec cooldown. Seal of Truth - No longer has a 1.5 sec cooldown. Word of Glory - Now heals for (((4,106[ + 41.9%of SP] + 4,574[ + 41.9%of SP]) / 2) + 19.8% of AP), up from (((2,890[ + 29.4%of SP] + 3,219[ + 29.4%of SP]) / 2) + 19.8% of AP). 기사 빛섬-기본치유+주문력반영치유량 증가 지휘,통찰,응징,진실의 문장-더이상 1.5초쿨타임없음 영광의 서약-기본치유+주문력반영치유량 증가 Paladin - Talents Eternal Flame - Now heals for 1,548 [+ 13.7% of SP], up from 875 [+ 11.1% of SP]. Holy Prism - Now does 11,171 to 13,654 [+ 109.8% of SP] Holy damage and radiate 8,374 to 10,235 [+ 82.3% of SP] healing to 5 nearby allies within 10 yards, up from 2,911 to 3,557 [+ 114.0% of SP] damage and 2,668 [+ 85.5% of SP] healing. Light's Hammer - Now does 2,513 to 3,071 [+ 24.7% of SP] damage, up from 818 to 1,000 [+ 32.1% of SP]. Sacred Shield - Now absorbs (5,879 + 36.6% of SPH) damage, up from (4,111 + 36.6% of SPH). Now costs 18% base mana, up from 6%. 성기사-특성 영원의 불꽃-기본치유+주문력반영치유량 증가 신성한 프리즘-기본치유+주문력반영치유량 증가,데미지도, 빛의 망치-기본데미지+주문력반영치 증가 성보-기본 데미지흡수량+주문력반영치 증가. 마나소모량 18%로 증가 Paladin - Protection Avenger's Shield - Now does 4,039 to 4,937 Holy damage, up from 3,108 to 3,799. Consecration - Now does 910 Holy damage, changed from (90[ + 2.7%of SP] * 10). Holy Wrath - Now costs 5% of base mana, down from 9.4%. Now does (((61% of SPH + 4,064) + (61% of SPH + 4,537)) / 2) Holy damage, up from (((61% of SPH + 5,806) + (61% of SPH + 6,481)) / 2). Shield of the Righteous - The amount you block is increased by 45% for the initial block and by 20% for any subsequent blocks for 6 sec. 응방-기본데미지 증가 신성화-데미지 고정인가 데미지 산출방식 변경 신격-마나소모량 5%만 소모(상향). 데미지산출방식 상향 정방-당신의 최초 방어확률을 45%만큼 추가로 증가시켜줌. 이후 6초간은 20%만 증가. Paladin - Holy Beacon of Light - Your Holy Radiance will heal for 15% of the amount healed. Tooltip fix. Divine Light - Now heals for for 17,677 to 19,696 [+ 165.5% of SP], up from 12,412 to 13,829 [+ 116.2% of SP]. Holy Insight - Increases your chance to hit with Holy Shock, Judgement, and Denounce by 15%. Holy Light - Now heals for 9,322 to 10,386 [+ 87.2% of SP], up from 6,580 to 7,331 [+ 61.2% of SP]. Holy Radiance - Now heals for 3,776 to 4,615 [+ 37.2% of SP], up from 2,682 to 3,278 [+ 26.1% of SP]. Holy Shock - Now heals for 6,261 to 6,782 [+ 57.8% of SP], up from 4,396 to 4,762 [+ 40.6% of SP]. Light of Dawn - Now heals for 2,027 to 2,258 [+ 18.9% of SP], up from 847 to 944 [+ 13.3% of SP]. 성기사-신성 빛봉-툴팁수정 빛섬,신빛,광휘,신충,여명-기본치유+주문력반영치유량 증가 내면의빛?-신충,심판,비난(Denounce) 적중률 15%만큼 증가. Paladin - Retribution Exorcism - Cooldown decreased to 15 sec, down from 20 sec. Hammer of the Righteous - Mana cost reduced to 3% of base mana, down from 12%. Seal of Justice - Movement speed debuff duration increased to 8 sec, up from 5. 성기사-징벌 퇴마술-쿨타임 15초로 감소 정망-마나소모량 감소 응문-이감디버프 지속시간 8초 Paladin - Major Glyphs Glyph of Double Jeopardy - Judging a target increases the damage of your next Judgment by 20%, but only if used on a different second target. Tooltip fix. Glyph of Mass Exorcism New: Reduces the range of Exorcism to melee range, but causes damage to all enemies within ?? yards of the primary target. 성기사-주문양 두배위험문양-다음 심판데미지 20%증가. 하지만 두번째 타겟은 처음과 달라야함. 툴팁수정 광역퇴마술 New-퇴마술 사거리가 근접으로 바뀌지만, 데미지는 최초 대상 주변 ?미터내에 모든 적에게 줌 Hunter (Forums / Talent Calculator) Revive Pet - Revive your pet, returning it to life with 15% of its base health. 35% of Base Focus 6 sec cast Stampede - Now has a 10 min cooldown, up from 30 sec. 냥꾼 팻살리기-15%의 피통을 가진체 부활시킴. 집중 35. 시전6초 스템피드~!-쿨타임이 10분으로 늘어남. 30초에서 개하향 Hunter - Talents Binding Shot - Now has a 3 sec stun in PvP, down from 5 sec. Readiness - When activated, this ability immediately finishes the cooldown on all Hunter abilities with a base cooldown less than 6 minutes. 냥꾼-특성 속박사격- PVP상황에서 스턴 3초로 하향 만반-활성화시. 6분미만의 모든 냥꾼스킬의 쿨타임을 초기화(스템피드 안녕) Hunter - Major Glyphs Glyph of Deterrence - Now increases the damage reduction granted by Deterrence by 20%, instead of decreasing cooldown. 냥꾼-주문양 공저문양-뎀감양이 20%만큼 추가증가. 쿨타임감소삭제 Hunter - Minor Glyphs Glyph of Aspects - New: Each time you activate a new Aspect, an animal companion representing that Aspect will follow you for 15 sec. 냥꾼-보조문양 상의 문양-새로운 상을 활성화 시킬 때 마다, 각 상을 대표하는 동물 친구 하나가 15초간 따라다님. Mage (Forums / Talent Calculator) Flamestrike - Now does 213 to 261 [+ 25.9% of SP] Fire damage, up from 178 to 218 [+ 21.6% of SP]. Ice Lance - Now does 352 to 449 damage, down from 389 to 496. 법사-네이놈! 화염일격 - 데미지산출방식변경, 상향 얼창-데미지량 감소(얼~~쑤) Mage - Talents Frost Bomb - Duration decreased to 5 sec, down from 6 sec. Incanter's Ward - New passive added: Increases spell power by 8% and regenerates 1% mana every 2 sec. This effect is deactivated while Incanter's Ward is on cooldown. Nether Tempest - Places a Nether Tempest on the target which deals 2,784 [+ 17.4% of SP] Arcane damage over 12 sec. Each time Nether Tempest deals damage, an additional 50% of that damage is also dealt to a random target within 10 yards.yds. 1.5% of Base Mana 40 yd range Instant Temporal Shield - This spell is usable while stunned, frozen, incapacitated, feared or asleep. 법사-특성 냉기 폭탄-지속시간 5초로 1초감소 주문수호-새로운 패시브효과 추가:주문력 8%만큼 증가, 2초마다 1%의 마나생성, 이효과는 해당 특성이 쿨타임중일땐 무효화됨 지옥의 폭풍우?- 지옥의 폭풍우를 대상에게 두어 12초간 도트데미지를 줌. 매번 데미지를 줄때마다, 기본에서 50%추가된 데미지를 타겟의 10미터 이내의 1명에게 줌. 1.5%마나소모, 40미터, 즉시시전 Mage - Frost Brain Freeze - Now also grants the next Frostfire Bolt 25% additional damage. Fingers of Frost - Your successful Frostbolts and Frostfire Bolts have a 12% (was 15%) chance, your successful Frozen Orb hits have a 20% (was 35%) chance, and your successful Scorches have a 8% (was 10%) chance to grant you the Fingers of Frost effect. Frozen Orb - Now also grants the mage 1 charge of Fingers of Frost when it first reaches a target. 법사-냉기 두뇌동결-추가로 다음 얼음불꽃화살은 25% 추가데미지를 줌 서손-당신의 얼화나 얼불이 성공적으로 적중하면 12%확률(15에서하향)로, 냉기구슬은 20%확률로(35에서하향), 불태우기는 8%확률로(10%에서 하향) 서손효과 하나를 부여합니다. 얼음구슬-이제 얼음구슬이 처음 데미지를 준 경우 1개의 서리손가락을 충전합니다. Mage - Major Glyphs Glyph of Fire Blast - Your Fire Blast and Inferno Blast spells now also spread Living Bomb, cause Frost Bomb to instantly explode, and cause Nether Tempest to instantly fire its secondary damage at all nearby targets. Glyph of Spellsteal - Spellsteal now also heals you for 3% of your maximum health when it successfully steals a spell, down from 10%. 법사-주문양 화염작렬- 당신의 화작과 Inferno Blast는 살폭을 뿌립니다. 또한 얼음폭탄은 즉시 폭발시키며, 지옥의 폭풍우는 살폭의 두번째 데미지를 주변 모든 대상에게 즉시 태웁니다. 주문훔치기-주문훔치기는 당신의 체력을 3%만 채웁니다. 10%에서 하향(이런 당연한걸!) ---------------------------------------------수도사는 넘어가겠음-------------------------------------------------- Monk - Monk Blackout Kick - Additional damage now over 6 sec, down from 8 sec. Expel Harm - Now costs 6% of base mana, up from 2%. Now has a 10 yd range, up from melee range. Fortifying Brew - After Fortifying Brew ends, you will be healed for the amount abosrbed. Jab - Now costs 6% of base mana, up from .5%. Stance of the Fierce Tiger - Text removed: Allows use of abilities under jurisdiction of the White Tiger, such as offensive damage abilities. Monk - Talents Charging Ox Wave - Now knockbacks everyone in a 40 yard range, up from 5. Dampen Harm New: You dampen the damage from the most harmful attacks done to you. The next 3 attacks that deal damage equal to 10% or more of your total health are reduced in half. 1 Chi, Instant cast, 30 sec cooldown. Healing Elixers New: Anytime you drink from a Brew or Tea, you gain 10% of your total health. This effect cannot occur once every 15 sec. Momentum - Everytime you Roll or Chi Torpedo, your movement speed is increased by 25% (was 30%) for 10 sec. Stacks up to 2 times. Monk - Brewmaster Breath of Fire - Now does 1,400 to 1,786 damage, down from 2,001 to 2,552. Brewmaster Training - No longer makes Tiger Palm cost no Chi. Clashing Ox Charge New: You and the enemy target meet halfway, stunning the target for 2 sec. 40 yd range, Instant cast, 35 sec cooldown. Dizzying Haze - Deals a high amount of threat. Guard - Now has a 30 sec cooldown. Keg Smash - Now costs 40 Energy instead of 1 Chi. Generates 2 Chi. Purifying Brew - Now has a 6 sec cooldown, down from 45. Shuffle - No longer has a cooldown. Stance of the Sturdy Ox - Now also increases your total health by 30%. Monk - Mistweaver Cherry Mana Tea - Now each charge restores 2% of your maximum mana, down from 5%. Chi Wave - Now has a 8 sec cooldown, up from 6 sec. Demateralize New: When you are stunned, you phase out of existence temporary causing all melee attacks and spells to miss you for until cancelled. This effect has a 10 sec cooldown. Requires Serpent Stance Jasmine Force Tea - Now costs 9% of base mana, up from 3%. Soothing Mists - Now costs 2% of base mana. Stance of the Wise Serpent - Surging Mist - Now generates 1 Chi. Teachings of the Monastery - Surging Mist now lasts 30 sec, up from 12 sec. Thunder Focus Tea - Now has a 8 sec cooldown. Monk - Windwalker Fire Blossom - Deals 1,013 to 1,177 Physical damage to the first enemy target in front of you within 0 yards, rooting them for 2 sec. If Spinning Fire Blossom travels further than 10 yards, the damage is increased by 50%. 1 Chi 50 yd range Instant Fists of Fury - Pummel all targets in front of you with rapid hand strikes, stunning them and dealing (7.56 * ((((mwb / MWS) + ((owb / 2) / OWS)) + (AP / 14)) - 1)) to (7.56 * ((((MWB / MWS) + ((OWB / 2) / OWS)) + (AP / 14)) + 1))1 damage immediately and every 1 sec for 4 sec. 3 Chi Melee range 4 sec cast (Channeled) 45 sec cooldown Muscle Memory - Your fighting technique improves over time during combat. Anytime you Jab nowa generatestarget from behind, your chance to critically hit with Jab increases by 1% for 30 sec. This effect can stack up to 100 times. Leaving combat or an additionalencounter Chi.will clear your muscle memory. Rising Sun Kick - You kick upwards, dealing (14.4 * $) to (14.4 * $)weapon damage and causing all targets within 8 yards to take an increased 10% damage from your abilities for 15 sec. 2 Chi Melee range Instant 8 sec cooldown Summon White Tiger Statue - Summons a White Tiger Statue at the target location. Lasts for 15 min. Limit 1 Statue. Conjured Effigy (Passive) When you consume 3 Chi, your statue will conjure a White Tiger Effigy which travels torwards the last enemy you attacked, dealing 563 [+ 51.5% of SP] damage. If the effigy travels for 5 sec, it becomes lusted, moving at a greater speed and dealing 100% increased damage. Tiger's Lust (On-Click Effect) Increases the damage done by the ally and the Monk by 15% for 6 sec. Limit 2 charges per statue. 40 yd range 1.5 sec cast ------------------------------------------------------------------------------------------------------------------ Priest (Forums / Talent Calculator) Binding Heal - Heals a friendly target and the caster for 10,8967,650 to 14,0099,836 [+ 112.4%78.9% of SP]. Low threat. 6% of Base Mana 40 yd range 1.5 sec cast Flash Heal - Heals a friendly target for 15,76811,072 to 18,32512,867 [+ 164.2%115.3% of SP]. 40 yd range Instant Flash Heal - Heals a friendly target for 15,76811,072 to 18,32512,867 [+ 164.2%115.3% of SP]. 6% of Base Mana 40 yd range 1.5 sec cast Power Word: Shield - Draws on the soul of the friendly target to shield them, absorbing (87% of Spell Power + 19,428)13,641) damage. Lasts 15 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec. 6.2% of Base Mana 40 yd range Instant 6 sec cooldown Prayer of Mending - Places a spell on the target that heals them for ((5,919[((4,156[ + 57.1%ofSP]40.1%ofSP] + (31.8%ofSpellPower)) * 1) the next time they take damage. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time. 3.5% of Base Mana 40 yd range Instant 10 sec cooldown Renew - Heals the target for 2,6901,889 [+ 25.9%18.2% of SP] every 3 sec for 12 sec. 2.6% of Base Mana 40 yd range Instant 사제 결속치유- 기본치유+주문력반영치유량 증가 순치-기본치유+주문력반영치유량 증가 보호막-흡수량 증가. (87% of Spell Power + 19,428) 원래 +13,641) 치유의 기원-기본치유+주문력반영치유량 증가 소생-기본치유+주문력반영치유량 증가 Priest - Talents Cascade - Launches a Holy bolt at the target that grows in power as it travels, which causes up to 29,86013,557 [+ 261.3%234.0% of SP] damage to an enemy, or up to 29,86013,557 [+ 261.3%234.0% of SP] healing to an ally. ㅆhis effect can bounce from allies to other allies, or from enemies to other enemies. Each time it bounces it will split into 2 bolts, preferring farther away targets, and never hitting the same target twice. Cascade can bounce up to 4 times. 10% of Base Mana 40 yd range Instant 25 sec cooldown Divine Star - Fires a Divine Star in front of you, traveling 24 yds, causing 5,0642,311 to 8,4413,851 [+ 65.0%58.5% of SP] Divine damage to all enemies and 6,7523,081 [+ 65.0%58.5% of SP] healing to all allies within 6 yds of its path. After reaching its destination it will return to you, also dealing damage and healing to all targets in its path. 5% of Base Mana 30 yd range 0.25 sec cast 15 sec cooldown From Darkness, Comes Light - Surge of Light You have a 20% chance when you Smite, Heal, Spirit Shell, Flash Heal, Binding Heal or Greater Heal to cause your next Flash Heal to be instant cast and have no mana cost. Surge of Darkness You have a 20% chance when you deal damage with Vampiric Touch or Shadow Word: Pain to cause your next Mind Spike to be instant and not extinguish your Shadow damage-over-time effects from the target. Halo - Creates a ring of Holy energy around you that quickly expands and grows in power, up to 30 yds away. Deals up to 30,47213,865 to 50,78623,109 [+ 391.1%351.0% of SP] Holy damage to enemies, and up to 0 healing to allies, with the greatest effect at 25 yds. 15% of Base Mana 30 yd range 2 sec cast 40 sec cooldown 사제- 특성 종속?(빛구슬 쏴서 힐하는거)-기본치유+주문력반영치유량 증가 신성한별-기본치유+주문력반영치유량 증가/기본데미지+주문반영데미지량 증가 어둠으로부터 빛이온다(From darkness, comes light)-지정된 스킬들중에 정신보호막(Spirit Shell)추가 원광-기본치유+주문력반영치유량 증가 Priest - Holy Circle of Healing - Heals up to 5 friendly party or raid members within 30 yards of the target for 4,5993,229 to 5,0833,569 [+ 46.7%32.8% of SP]. Prioritizes healing the most injured party members. 3.5% of Base Mana 40 yd range Instant 10 sec cooldown Divine Hymn - Heals 5 nearby lowest health friendly party or raid targets within 40 yards for 7,9875,609 [+ 77.1%54.1% of SP] every 2 sec for 8 sec, and increases healing done to them by 10% for 8 sec. Maximum of 20 heals. The Priest must channel to maintain the spell. 7% of Base Mana 40 yd range 8 sec cast (Channeled) 3 min cooldown Greater Heal - A slow casting spell that heals a single target for 21,02214,760 to 24,43117,154 [+ 219.0%153.8% of SP]. 6% of Base Mana 40 yd range 2.5 sec cast Heal - Heal your target for 9,8476,914 to 11,4448,035 [+ 102.4%71.9% of SP]. 2% of Base Mana 40 yd range 2.5 sec cast Lightwell - Creates a Holy Lightwell. Friendly players can click the Lightwell to restore (((5,735(((4,026 + 30.8% of Spell Power) * 3) * 1) health over 6 sec. Attacks done to you equal to 30% of your total health will cancel the effect. Lightwell lasts for 3 min or 15 charges. 6% of Base Mana 40 yd range 0.5 sec cast 3 min cooldown Prayer of Healing - A powerful prayer heals the friendly target's party members within 0 yards for 6,7664,750 to 7,1485,019 [+ 67.1%47.1% of SP]. 5% of Base Mana 40 yd range 2.5 sec cast 사제-신성 치마-기본치유+주문력반영치유량 증가 치유찬가-기본치유+주문력반영치유량 증가 상급치유-기본치유+주문력반영치유량 증가 치유-기본치유+주문력반영치유량 증가 빛샘-기본치유 증가 치유의 기도-기본치유+주문력반영치유량 증가 Priest - Shadow Spiritual Precision - Grants you spell hit rating equal to 100% of any Spirit gained from items or effects. 사제-암흑 환상- 아이템정신력의 100%만큼 적중률 증가 Priest - Discipline Divine Fury New: Increases your chance to hit with Penance, Smite, and Holy Fire by 15%. Penance - Launches a volley of holy light at the target, causing 6,2034,355 to 7,0084,921 [+ 63.5%44.6% of SP] Holy damage to an enemy, or healing to an ally instantly and every 1 sec for 2 sec. 3.1% of Base Mana 30 yd range (40 for friends) Instant (Channeled) 10 sec cooldown 사제-수양 신성한 광기 New-당신의 회개.신불, smite의 적중률이 15%만큼 증가 회개- 기본치유+주문력반영치유량 증가 Rogue (Forums / Talent Calculator) Crimson Tempest - Finishing move that consumes combo points on any nearby target to slash at the flesh of all enemies within 8 yards, dealing Physical damage and causing victims to bleed and suffer an additional 30% of the initial damage over 12 sec: 1 point : (1,187(((297 + 27.5%(593 + 2.8% of AP)) + (890 + (593 + 5.6% of AP))) / 2) damage 2 points: (1,780(((297 + 5.5%(1,186 + 8.4% of AP)) + (890 + (1,186 + 11.2% of AP))) / 2) damage 3 points: (2,373(((297 + 82.5%(1,779 + 14% of AP)) + (890 + (1,779 + 33% of AP))) / 2) damage 4 points: (2,966(((297 + 11%(2,372 + 44% of AP)) + (890 + (2,372 + 44% of AP))) / 2) damage 5 points: (3,559(((297 + 13.75%(2,965 + 55% of AP)) + (890 + (2,965 + 55% of AP))) / 2) damage 35 Energy Melee range Instant Expose Armor - Weaken the target's defenses, applying the Weakened Armor debuff. Awards 1 combo points.point. Weakened Armor Weakens the armor of the target by 4% for 30 sec. Stacks up to 3 times. 25 Energy Melee range Instant Fan of Knives - Instantly whirl around, releasing a spray of knives at all targets within 8 yards, dealing 1,246 Physical damage. This attack has a chance of applying your active poisons at their normal rate. AwardsGenerates 1 combo pointspoint if it strikes your current combo target. 35 Energy Instant Shiv - Strikes an enemy's pressure point with your off-hand weapon, dealing 25% weapon damage, dispelling an Enrage effect from the target, and applying a concentrated form of your active Non-Lethal poison. Awards 1 combo points.point. See individual Non-Lethal poison tooltips for details regarding the concentrated effects of each. 20 Energy Melee range Instant 10 sec cooldown 돚거 심홍의 폭풍우(광역마무리스킬)-각버블당 기본데미지+전투력반영량 증가 방어구가르는거-툴팁수정 칼폭-툴팁수정 독칼-툴팁수정 Rogue - Talents Shuriken Toss - A ranged attack that deals 1,246 Physical damage to an enemy target. Awards Generates 1 combo points.point. 20 Energy 30 yd range Instant 도적-특성 표창투척-툴팁수정 Rogue - Assassination Mutilate - Instantly attacks with both weapons for 130% weapon damage plus an additional 290 with each weapon.Awards 2 combo points. 55 Energy Melee range Instant Seal Fate - When you critically strike with aan single-target attackability that generates combo points, you gain an additional combo point on your target. Venomous Wounds - Each time your Rupture or Garrote deals damage to an enemy that you have poisoned, you have a 75%60% chance to deal 748 additional Nature damage and to regain 10 Energy. Garrote will not trigger this effect if the enemy is also afflicted by your Rupture. If an enemy dies while afflicted by your Rupture, you regain energy proportional to the remaining Rupture duration. 도적-암살 절단-머바가낀지 안나옴 운낙-치명타로 터진 스킬->치명타가 터진 단일대상스킬에만 발동하도록 변경 맹독상처-자신의 독에 공격당한 대상에게 파열과 목조르기로 데미지를 줄 경우, 75%확률로 ##의 추가 자연피해를 주며 10의 기력을 생성함. 만약 대상이 이미 파열에 피해를 받고 있다면, 목조르기로는 이효과가 발동하지 않음. 만약 파열피해중 대상이 죽는다면, 남은 파열의 지속시간에 비례해서 기력을 회복함. Rogue - Combat Revealing Strike - An instant strike that deals 75% weapon damage and exposes the target's vulnerabilities, increasing the effectiveness of your offensive finishing moves on that target by 35%, and giving your Sinister Strikes a 20% chance to generate an extra combo point, for 18 sec. Awards 1 combo points.point. 40 Energy Melee range Instant 도적-전투 약점공격-툴팁수정 Rogue - Subtlety Hemorrhage - An instant strike that deals 100% weapon damage (145% if a dagger is equipped), causing profuse bleeding that deals an additional 40% of the direct strike's damage over 24 sec. Awards 1 combo points.point. Replaces Sinister Strike. 30 Energy Melee range Instant 도적-잠행 과다출혈-툴팁수정 Rogue - Minor Glyphs Glyph of Disguise - When you Pick Pocket a humanoid enemy, you also copy their appearance for 5until min. Your disguise will unravel upon entering combat.cancelled. 도적-보조 변장-변장은 5분까지만 지속. 전투시 풀림 Rogue - Major Glyphs Glyph of Rupture - ReducesIncreases the Energy costduration of your Cheap ShotRupture by 50%.4 sec. Glyph of Shadow Dance - ReducesIncreases the cooldownduration of yourShadow Stealth abilityDance by 42 sec. Glyph of Sinister Strike - Your Sinister Strike deals 25% more damage butand costs 25% more Energy. Glyph of Slice and Dice - ReducesIncreases the cooldownduration of yourSlice Shivand abilityDice by 26 sec. 도적-주문양 파열문양-비습으로 대체됨. 비습의 기력소모량 50%감소 어춤-은신으로 대체됨. 은신의 쿨타임 4초만큼 감소 사악한 일격-툴팁수정 Slice and dice(가속증가하는스킬)-독칼로 대체됨. 독칼의 쿨타임 2초만큼 감소 Shaman (Forums / Talent Calculator) Baseline Chain Heal healing has been increased by 42%. Now scales from 49.8% of Spell Power, up from 35%. Healing Rain healing has been increased by 42%. Now scales from 14.1% of Spell Power, up from 9.9%. Healing Surge healing has been increased by 42%. Now scales from 113.5% of Spell Power, up from 79.7%. 주술사 연치,치비,하치-기본치유+주문력반영치유량 증가 Talents Healing Tide Totem healing has been increased by 42%. Now scales from 48.4% of Spell Power, up from 34%. 주술사-특성 치유해일토템-기본치유+주문력반영치유량 증가 Restoration Earthliving Weapon healing has been increased by 42%. Now scales from 8.3% of Spell Power, up from 5.8%. Greater Healing Wave healing has been increased by 42%. Now scales from 137.7% of Spell Power, up from 96.7%. Healing Wave healing has been increased by 42%. Now scales from 75.6% of Spell Power, up from 53.1%. Riptide healing has been increased by 42%. Direct healing now scales from 33.9% of Spell Power, up from 23.8%. HoT now scales from 16% of Spell Power, up from 11.3%. Spiritual Insight now also increases your chance to hit with Lightning Bolt, Lava Burst, and Flame Shock by 15%. 주술사-복원 대지생명무기,상치물,치물,성해-기본치유+주문력반영치유량 증가 Spiritual Insight- 이제 번화,용폭,화충의 적중률을 15%만큼 증가. Glyphs - Major Glyph of Chaining now increases the jump distance of your Chain Heal by 50% instead of doubling it. 주술사-주문양 연치-연치의 점프 사거리가 50%만큼 증가(두배증가에서 개너프) Warlock (Forums / Talent Calculator) Baseline Corruption now replaces Malady. Fel Flame now increases the duration of Corruption by 6 sec. Shadow Bolt damage has been increased by 40%. Now scales from 175% of Spell Power, up from 125%. Soul Fire damage has been increased by 40%. Now scales from 175% of Spell Power, up from 125%. Twilight Ward base absorb has been increased by 200%. Scaling unchanged. 흑마 부패는 이제 Malady를 대체함. 이름만 바뀜 지옥의 불길-부패의 지속을 6초만큼 추가증가시켜줌 어활-데미지 40%증가 영불-데미지 40%증가 황혼의수호-기본 흡수량 200%만큼 증가. 단 주문력 반영치는 안변함.(1068+300%주문력 -> 3205+300%주문력) Talent Burning Rush now drains 3% of your maximum health per second, down from 5%. Mannoroth's Fury now increase the radius of all AoE spells instead of just non-talent ones. 흑마-특성 불타는 돌진-초당 3% 최대생명력을 소모. 5%에서 감소. 만노로스의 격노- 모든 광역스킬의 반경을 증가. 원래는 비 특성스킬만 적용. Destruction Aftermath no longer causes Conflagrate to daze the target for 5 sec. Chaotic Energy no longer increases the damage of Soul Fire. Conflagrate now dazes the target for 5 sec. Havoc now lasts 6 sec. 흑마-파괴 재앙의 여파-더이상 점화시 멍해짐을 걸지 않음 혼돈의 에너지-더이상 영불의 데미지를 증가시키기 않음 점화-기본적으로 멍해짐5초를 달고감 대혼란파멸- 지속6초 Demonology (Designer Notes) - Demonology's DPS rotation is being adjusted. In the end it will do just as much as Affliction/Destro. Don't panic. Shadowflame is now Breath of Gul'dan - Targets in a 10 yard cone in front of the caster take 1,015 to 1,122 Shadow damage and are afflicted by Shadowflame. (Shadowflame - Reduces movement speed by 30% and deals 1,284 [+ 20.0% of SP] Shadowflame damage over 6 sec. Generates 10 Demonic Fury every time it deals damage.) Hand of Gul'dan now lands after 1.5 sec, down from 2.5 sec. Now applies Shadowflame to all enemies within 6 yards instead of Guldan's Grasp. Metamorphosis now disables the use of damage over time spells. Molten Core (Passive) - When your Shadow Bolt and Demonic Slash abilities are used on a target afflicted with Shadowflame, you have a 30% chance to trigger Molten Core. (Molten Core - Reduces the cast time of your Soul Fire ability by 50%.) 흑마-악마 탈태의 툴팁에 추가사항-악마특성화의 DPS로테이션은 적용되어감. 결국엔 고통이나 파흑정도의 딜을 할것임. 패닉금지염 암흑불길->굴단의 숨결로 이름교체-시전자 전방 원뿔대상 10미터이내에 암흑데미지를 주며 암흑불길효과를 남김. 암흑불길-이감30%. 도트데미지줌. 피해줄때마다 악마의격노 10씩 생성 굴단의 손길-이제 1.5초뒤에 땅에 떨어짐(2.5초에서 변경, 더빨리떨어짐). 이제 굴단의 손아귀효과 대신 암흑불길효과를 남김. 탈태- 이제 도트데미지스킬은 사용불가 화산핵(패시브)- 어활이나 악마 베기가 암흑불길에 걸린 대상에게 사용된 경우, 30%확률로 화산핵이 발동합니다. 화산핵-당신의 영불의 시전시간 50%만큼 감소) Affliction Nightfall no longer affects Drain Life. 흑마-고통 일몰- 더이상 생명력흡수에 영향을 미치지 않음 Glyphs - Major Glyph of Demon Hunting now reduces damage taken by 10%. Up from 5%. Glyph of Lash of Pain replaced with Glyph of Doom - Teaches you the ability Doom. (Doom - Inflicts impending doom upon the target, causing ((1,068 + Spell Power) * 4) Shadow damage over 60 sec. Replaces Corruption.) Glyph of Shadowflame now increases your Shadowflame's slow by 30%, but Hand of Gul'dan and Breath of Gul'dan no longer have charges. 흑마-주문양 악마사냥의 문양- 이제 받는데미지 10%감소(5%에서 상향) 고통의 일격->파멸의 저주로 대체됨-파멸이라는 스킬을 가르쳐줌-60초간 도트데미지를 줌. 부패를 대체 암흑불길-암흑불길의 감속효과를 30%만큼 추가로 증가시킴. 하지만 굴단의 손과 굴단의 숨결로는 발동되지 않음 Warrior (Forums / Talent Calculator) Baseline Berserker Stance now increases damage done by Whirlwind and Cleave by 30%, up from 20%. Disarm now disarm the enemy weapons and shield instead of just the main hand weapon. 거름-아 다끗나간다 광폭태세- 이제 소용돌이와 회배의 데미지 30%만큼 증가 (20%에서 상향) 무장해제-이제 무기와 방패를 다 벗겨버림. 주무기만에서 상향 Talent Dragon Roar now deals 180 damage, down from 200 damage. Dragon Roar is always a critical strike. 거름-특성 용의 외침-데미지량이 조금 줄었습니다만, 항상 치명타로 적중.(격노발동하나) Protection Shield Block now blocks every melee attack for 6 secs instead of just the next melee attack. These blocks can be critical blocks. Ultimatum (New) - Your Devastate has a 30% chance to make your next Heroic Strike or Cleave cost no Rage. 방어거름 방패막기-이제 다음 공격을 방어하는 대신 6초동안 들어오는 모든 근접공격을 방어합니다. 해당 방어는 결방이 될 수 있음 최후통고 New-당신의 압도는 30%의 확률로 다음 영격이나 회배는 분노를 소모하지 않음 Glyphs - Major Glyph of Incite - Your Devastate hits cause your next Heroic Strike or Cleave to be a critical hit. Glyph of Resonating Power now increases the damage and cooldown of Thunder Clap by 50%. 거름-주문양 자극-당신의 적중된 압도는 다음 영격이나 회배를 치명타로 적중하게 만듬 울려퍼지는 힘- 이제 천둥벼락의 피해와 쿨타임을 50%만큼 증가시킴.
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