너무 예쁘게 나오는데 테스트좀 해봐주셈

예시 이미지 2개(21:9, 16:9)

준비물 : 들어갈 캐릭터의 앞면, 뒷면 레퍼런스 2장

테마가 거의 예시 이미지같은식으로 나오니까, 착장은 어울리게 알아서 하고..

빨간색 부분만 자기 모니터 해상도에 맞게 수정, qhd 이상 사용자들은

비율만 맞춘후 https://www.waifu2x.net/ 여기서 업스케일링 후 사용하는거 추천

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MASTER PROMPT — Character Reference Driven Ethereal Celestial Key Visual

SIZE : 1600x900
Use ONLY the provided character reference images as the character identity source.
The referenced character may vary depending on the user.
Preserve the unique identity, hairstyle, outfit design, silhouette, proportions, accessories, and overall visual impression of the referenced character while naturally reinterpreting them into a cinematic anime-style illustration.

The final result must feel like:
a dreamy japanese music PV key visual,
a melancholic fantasy wallpaper,
a high-end subculture anime illustration,
a cinematic emotional moment suspended in time.

STYLE:
anime 80%, semi-realistic 20%,
soft painterly anime rendering,
cinematic atmospheric illustration,
delicate emotional fantasy artwork,
high-end anime key visual,
elegant painterly lighting,
soft blended shading,
subtle realism,
no harsh outlines,
no MMO render appearance,
no 3D screenshot appearance

IMPORTANT CHARACTER RULES:
- The character identity MUST come from the provided references.
- Reinterpret the character into a painterly anime illustration naturally.
- Preserve recognizable identity traits while simplifying overly game-like rendering.
- Do NOT over-render facial details.
- Do NOT create hyper-detailed skin textures.
- Do NOT create plastic-looking anime skin.
- The character must visually merge into the atmosphere and lighting.

COMPOSITION:

massive celestial negative space,
character positioned toward the right side,
vast emotional environment,
reflective water surface,
dreamlike spatial depth,
cinematic balance between emptiness and emotion

POSE AND EMOTION:
standing still while emotionally reaching upward,
one arm gently reaching toward distant celestial light,
hesitant reaching motion,
fragile emotional movement,
slightly off-balance posture,
soft twisting through shoulders and waist,
weight unevenly resting on one leg,
quiet cinematic motion,
lingering emotional inertia,
the body remains grounded while the fingertips seem drawn toward the sky,
melancholic longing,
subtle emotional tension,
restrained elegance

FACE:
slightly visible semi-profile face,
subtle facial silhouette,
soft anime facial structure,
minimal facial detail density,
emotion carried through lighting and silhouette rather than facial detail,
understated eyes,
soft lips,
no exaggerated anime expression,
no doll-like face

HANDS:
avoid expressive finger posing,
avoid widely spread fingers,
relaxed fingers,
soft hand silhouette,
minimal finger detail,
partially obscured by bloom, hair, sleeves, or light,
natural hand flow,
avoid detailed hand anatomy

HAIR:
preserve the hairstyle identity from references,
soft flowing motion,
airy layered strands,
gentle wind interaction,
slightly translucent edges,
soft painterly rendering,
avoid over-sharpened strands,
hair reacting naturally to the cosmic airflow

OUTFIT:
preserve the outfit identity from references,
reinterpret materials into soft cinematic fantasy rendering,
flowing fabric motion,
subtle translucency,
soft reflective highlights,
avoid excessive ornament detail density,
elegant silhouette readability over microdetail

LIGHTING:
massive celestial glow from above,
dreamlike volumetric light,
soft atmospheric bloom,
deep blue fantasy lighting,
subtle cyan and lavender gradients,
light wrapping,
ambient glow,
soft rim light,
gentle haze,
environmental light cohesion,
the character should feel illuminated by the world itself

ENVIRONMENT:
vast cosmic night sky,
floating luminous fragments,
glowing particles,
reflective shallow water,
dreamlike stardust,
ethereal celestial atmosphere,
soft environmental storytelling,
quiet magical ambience,
melancholic fantasy mood

RENDERING PRIORITY:
1. emotional atmosphere
2. lighting cohesion
3. silhouette readability
4. environmental immersion
5. character identity preservation
6. restrained rendering density

VERY IMPORTANT:
The image must NOT feel like:
- a character showcase
- a game splash art
- a fashion render
- a static pose render
- a high-detail MMO illustration

The final image should feel like:
a fleeting emotional moment inside a celestial dream.

NEGATIVE PROMPT:
MMO render, game screenshot, hyper-detailed face, plastic skin, doll face, stiff pose, mannequin posture, over-rendered hair, sharp anime outlines, excessive cel shading, overly detailed fingers, broken anatomy, exaggerated action pose, noisy particles, oversaturated colors, high contrast shadows, overexposed bloom, cluttered composition, hyperrealistic textures, overdesigned costume details, AI artifact hands

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