오픈 이슈 갤러리 같이 보고 싶은 유머 글이나 이미지를 올려보세요!
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연예
별이 하하와의 결혼을 확신한 순간.
[33]
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계층
사망했다는 신남성연대 대표에 대해 알아보자
[64]
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유머
싱글벙글 아프리카 사람들한테 한국 쌀 먹이기
[30]
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감동
남편이 더 좋아졌다는 어느 유부녀.
[7]
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계층
6년간 편돌이 인생 마감 결과.
[24]
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연예
귀여운 김채원
[13]
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존잘남의 인성
[14]
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유머
의외로 트럼프가 절대 하지 않는 것들
[22]
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계층
ㅇㅎ) 우중 캠핑 최고의 장점.
[52]
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계층
게임이 취미인 남자 거르라는게 이해됨.
[50]
이미지 업로드중입니다
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ㅇㅇㄱ 지금 뜨는 글
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2026-08-06 07:36
조회: 1,738
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ㅅㅇ)한번 해볼만한 제미나이 프롬프트![]() 사진생성용 프롬프트 Transform the uploaded photo into a classic early-1990s arcade 2D fighting game screen, strongly inspired by the look and feel of retro side-view fighting games from the old arcade era. Core concept: - Use the people from the uploaded photo as the two opposing playable fighters. - If the uploaded image contains two people, turn each person into one fighter, facing each other from the left and right sides of the screen. - If the uploaded image contains only one person, use that person as one fighter and create one additional original retro fighting-game-style opponent that feels authentic to the era. - Preserve the recognizable facial identity, age impression, hairstyle, clothing identity, and overall vibe of the real people, while adapting them into stylized pixel-art fighting game characters. - If the uploaded image contains three or more people, select only the two people positioned closest to the center of the image as the playable fighters. Place them on the left and right sides facing each other. Convert all remaining people into background spectators who watch, react, cheer, or show surprise from within the stage environment. Preserve their recognizable appearance, clothing, and approximate placement, but keep them clearly secondary to the two main fighters. Visual style: - The final image must look like a real retro arcade fighting game screenshot. - Use authentic pixel art and 16-bit / 1990s arcade aesthetics. - Side-view fighting game composition. - Bold sprite-like character rendering, clean silhouettes, readable poses, colorful arcade-era palette. - Slight CRT arcade monitor feeling is welcome: subtle scanlines, light pixel sharpness, faint screen glow, and a nostalgic arcade display look. - Make it feel like an actual gameplay screen, not just an illustration of two characters. Character adaptation: - Convert the uploaded subjects into fighting-game fighters with dynamic idle or battle-ready poses. - The fighter based on the soldier should feel like a disciplined military-themed retro fighter. - The fighter based on the mother should feel like a warm but surprisingly determined retro fighter. - Keep them visually inspired by the real photo, but exaggerate slightly so they feel like playable arcade characters. - Make both characters look like they belong to the same retro fighting game roster. Background / stage: - Recreate the background from the uploaded photo as the actual fighting stage. - The train station in the photo must become the game stage background. - Preserve the recognizable location elements in pixel-art form: the station facade, large Korean station sign, entrance area, pavement, trees, and surrounding details. - The background should clearly feel like a game stage version of the original location rather than a generic station. Game UI: - Add a full retro fighting game interface: - health bars at the top - player labels such as PLAYER 1 and PLAYER 2 - a round timer in the top center - a “ROUND 1” or “FIGHT!” feel - small score indicators or win markers - Use original generic retro UI design. - Do not use copyrighted game logos, official character names, or exact branded interface elements. - The interface should evoke the arcade era while remaining original. Composition: - Show the full fighting game screen as if it were captured during gameplay. - Both fighters should be fully visible on opposite sides of the arena. - The stage background should occupy the full scene behind them. - Emphasize the feeling of an authentic arcade battle about to begin. Quality target: - The result should feel extremely convincing as a real vintage arcade fighting game screenshot. - Prioritize authenticity of the retro fighting-game screen, pixel-art style, gameplay composition, and background transformation. 영상생성 프롬프트 Animate the uploaded reference image into a short, fast-paced battle sequence from an authentic early-1990s 2D arcade fighting game. [PRIMARY REFERENCE RULE] Use the uploaded image as the exact visual foundation for the video. Preserve: - Both playable characters and their recognizable designs - Their faces, hairstyles, age impressions, costumes, body proportions, and signature accessories - The original left-versus-right fighter placement - The retro pixel-art visual language - The fighting-game HUD, health bars, timer, character portraits, and stage layout - The location shown in the image as the battle arena - The recognizable architecture, signs, pavement, trees, street furniture, props, and environmental objects Do not replace the characters, redesign the stage, or turn the scene into live action, 3D animation, anime, or realistic cinematic footage. [VIDEO CONCEPT] Turn the still image into a lively and comedic retro arcade fighting-game battle. The two fighters should exchange several visually clear attacks, evasive moves, counters, and exaggerated special techniques. The action should feel energetic, readable, humorous, and entertaining rather than brutal or realistic. Both fighters must actively participate in the fight. Neither character should remain passive for too long. [FIGHT CHOREOGRAPHY] Begin with both fighters moving naturally in their animated idle stances. The first fighter suddenly advances with a fast combination of punches and kicks. The second fighter blocks, slides backward, and immediately performs a humorous counterattack. Create a sequence containing: - Quick punches and kicks - Defensive blocks and evasive sidesteps - A short jump attack - A dramatic counterattack - One or two exaggerated comedic special moves - A final simultaneous clash with a strong visual impact The attacks should have clear anticipation, contact, reaction, and recovery. Avoid random or unreadable movement. Keep the fighters generally on their respective sides of the arena so that the scene remains recognizable as a traditional side-view fighting game. [COMEDIC SPECIAL MOVES] Invent original, funny special attacks based on each fighter’s appearance, personality, costume, or role. The special moves may be playful and exaggerated, such as: - A military-style precision combo with absurdly dramatic tactical effects - A powerful handbag swing, scarf whip, shopping-bag strike, slipper projectile, or determined parent-style counterattack - A rapid scolding shockwave represented by animated Korean sound-effect graphics - An exaggerated defensive stance that reflects an attack - A comically oversized finishing technique Do not copy named moves, poses, effects, or character-specific attacks from any existing copyrighted fighting game. [ENVIRONMENTAL INTERACTION] Allow the fighters to creatively use objects already visible in the stage background. Possible interactions include: - Briefly using a sign, bag, bench, planter, bollard, station prop, umbrella, luggage, or another visible object as part of an attack or defensive maneuver - Knocking loose harmless environmental objects - Producing comic reactions from background pedestrians - Causing leaves, dust, papers, signs, or small props to shake during strong impacts All environmental interactions must remain playful, visually coherent, and consistent with the original location. Do not destroy or completely alter the stage. [VFX] Use spectacular but authentic retro arcade visual effects: - Pixel-art impact sparks - Colorful energy trails - Speed lines - Circular shockwaves - Brief screen flashes - Hit-stop frames at major impacts - Small camera shakes - Motion smears made from pixel sprites - Dust clouds - Electric arcs - Animated Korean onomatopoeia - Dramatic special-move backgrounds - Brief freeze frames during the strongest attacks The effects should be flashy and layered but must not hide the characters or make the choreography difficult to understand. Maintain the visual impression of a high-quality 1990s arcade fighting game rather than modern photorealistic VFX. [GAMEPLAY UI ANIMATION] Animate the existing game interface as part of the battle: - Health bars decrease after successful hits - The timer counts down - Character portraits react subtly to damage - Small combo counters briefly appear - “COUNTER,” “SPECIAL,” or similar original generic arcade messages may appear - The interface may shake slightly during major impact moments Keep all UI text crisp, readable, and consistent with the retro pixel-art design. Do not add copyrighted logos, official game names, or recognizable proprietary interface elements. [CAMERA AND EDITING] Use the classic fixed side-view camera as the primary perspective. The camera may perform only limited arcade-style movement: - Slight horizontal stage tracking - Small impact shakes - A brief punch-in during a special attack - A short dramatic freeze frame - A rapid return to the original full-stage composition Do not use cinematic orbiting shots, realistic handheld movement, excessive zooming, or camera angles that break the traditional fighting-game presentation. [AUDIO DESIGN] Include rich, synchronized arcade sound effects: - Punch and kick impacts - Blocks and parries - Jump and landing sounds - Whooshes - Energy blasts - Comedic object sounds - Character reaction sounds - Retro menu or combo notification sounds - A powerful final collision sound Every major attack must have a clearly synchronized impact sound. The sound design should resemble an energetic retro arcade machine, enhanced with clean modern audio clarity. [KOREAN SPORTS COMMENTARY] Instead of ordinary background music, use an enthusiastic Korean sports-broadcast-style commentary track throughout the fight. The commentary must: - Be spoken naturally in Korean - Sound like an excited live sports commentator covering an unpredictable championship match - React directly to the attacks, blocks, counters, special moves, environmental interactions, and sudden reversals - Be fast, humorous, dramatic, and easy to understand - Treat the absurd battle with exaggerated professional seriousness - Build excitement toward the final clash - Avoid mentioning real copyrighted fighting-game titles or character names Example tone only; create original dialogue appropriate to the generated action: “경기 시작됐습니다! 먼저 빠르게 거리를 좁히는데요!” “막았습니다! 그리고 곧바로 반격!” “아니, 저 소품을 여기서 사용한다고요?” “엄청난 기술입니다! 전혀 예상하지 못했어요!” “두 선수 동시에 들어갑니다! 과연 마지막에 서 있는 쪽은 누구일까요!” Use one main commentator or a two-person Korean commentary team with contrasting personalities: - One energetic play-by-play announcer - One calmer analyst who reacts seriously to the ridiculous techniques Do not make the dialogue sound like character conversation. It must clearly sound like an off-screen live sports broadcast. [MUSIC] Do not use a conventional song as the dominant soundtrack. A very subtle retro arcade rhythm bed may play quietly beneath the commentary, but Korean sports commentary and synchronized battle sound effects must remain the primary audio elements. [ENDING] End with both fighters launching their most ridiculous special attacks at the same time. Create: - A short anticipation pause - A large symmetrical collision - Bright pixel-art impact effects - Strong hit-stop - A brief screen shake - A humorous aftermath After the effects clear, reveal an amusing result, such as: - Both fighters still standing but visibly exhausted - Both knocked down at the same time - One fighter striking a proud victory pose while the other reacts comically - A “DOUBLE K.O.” or similarly original generic arcade result message The Korean commentator should deliver an excited final reaction that matches the outcome. [TECHNICAL TARGET] - Duration: approximately 8–12 seconds - Aspect ratio: match the uploaded reference image - Frame rate: smooth motion while retaining sprite-based retro animation - Style: authentic 16-bit early-1990s arcade pixel art - Motion: fast, readable, synchronized, and physically coherent within exaggerated game logic - Audio: Korean sports commentary, synchronized retro fighting sound effects, minimal supporting arcade rhythm - No live-action transformation - No photorealism - No modern 3D rendering - No copyrighted logos, names, characters, signature moves, or exact game interface copies - No excessive gore, realistic injury, or disturbing violence
EXP
839,342
(65%)
/ 864,001
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