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2013-02-03 06:37
조회: 13,742
추천: 8
천둥왕 레이드 평판/용맹점수 아이템에 관해1차 출처 : http://us.battle.net/wow/en/forum/topic/7811651378?page=6#113
2차 출처 : mmo-champion.com 알아 둘 만한 걸 볼 때마다 올리다보니 짧은 글을 쏟아내게 되네요. 양해 부탁드립니다. 5.2에서는 두 가지 평판 세력이 추가됩니다. 하나는 선리버/키린토로 용맹 점수와 관계가 없는 일퀘 평판이고, 다른 하나는 음영파로 일퀘 없이 천둥왕 공격대 던전에서만 평판을 올릴 수 있습니다. 음영파 쪽에서만 용맹 점수 아이템을 얻을 수 있는데, 그에 관한 자세한 설명이 담긴 블포를 mmo-champion.com에서 발췌한 것을 다시 요약하겠습니다. 1. 잡몹은 평판을 주지 않습니다. 불의 땅이나 그 예전 공격대 평판처럼 인스턴스를 초기화하면서 평판작업하는 걸 방지하기 위해서입니다. 잡몹이 평판을 주게 되면 평작에 맞춰서 평판이 올라가는 속도를 조절해야 하고 그러면 평판 작업을 하지 않는 사람들이 뒤처지게 되기 때문이라고 합니다. 2. 난이도(공찾, 일반, 영웅)에 관계 없이 한 보스는 일주일에 평판을 딱 한 번 줍니다. 일반 및 영웅 난이도를 진행하는 공격대원들이 공찾을 억지로 할 필요가 없도록 하는 조치입니다. 3. 우호적까지 금방 올릴 수 있고 평판 단계(우호, 매우우호, 확고 등) 마다 살 수 있는 아이템들이 있기 때문에 살 게 없어서 용맹 점수 제한인 3000점을 채우는 일은 아마도 없을 것이라고 합니다. Patch 5.2 Faction Rep and Valor Gear The raid rep (and their delicious, delicious Valor epics) includes LFR. You will need to kill bosses though to keep progressing it. No more ICC trash rep runs. I never found it to be bad, just boring as hell to go clear trash for hours on end to cheese the rep earning mechanic. Yeah, but then we'd probably want to balance rep gain speed with the assumption that you're chain-running trash, which makes people who don't do it (but are raiding and killing bosses) slower at getting access to those items. That doesn't really make much sense, mechanically or in the kind of in-world sense of "impressing" a group of people with your accomplishments. "Huzzah! The hero hath once again slain many inconsequential foes, to leap through thine magic portal, and oft returneth to... doeth the same task over and again! Verily, this is a champion worthy of our shiny baubles and trinkets." So, regular raiders will still be running LFR whether they want to or not to min max their rep. Or can you guys do something creative like killing x boss on ANY difficulty gives rep once per week, period? Yes, you gain rep from boss kills once per week regardless of difficulty. This reminds me of dailies. Sure, you can loosely apply that to any task with some variance of repetition. Feel free. Except that continuing to fight to take back areas, or retrieve items, or slay ne'er-do-wells generally makes some sense in the context of the narrative in daily hubs. Those damn monkeys stoled muh fruits again! Etc. etc. Going into a raid and not killing bosses does not. So here's a question, why have valor gear gated behind rep at all? I definitely see it as a step in the right direction having valor gated behind raids instead of dailies. But it's still a double-tax. You earn valor points, but in order to spend said points, you need to earn rep on top of it. The whole point of a steady and measured currency to buy items is to offset the RNG of boss loot drops. If you're unlucky you still have this absolute system, and no matter what, you know that in X time you can fill in at least a few of those gaps. The intent of these currencies wasn't as a type of separate loot progression, but that is the way a lot of people perceive it, and certainly some of our designs have even worked to support that perception. The whole original intent in mind though it makes more sense to ensure that you're killing bosses to be able to buy Valor items, and not just farming up Valor from other sources. Of course we could take Valor out of everything but raid kills/completions to avoid that... but Valor is a nice reward to have in a lot of various systems, and lets people pick and choose the ways they want to earn it. I don't want to imply though that having Valor items on daily quests was in any way a failed experiment. Obviously some of you weren't too keen on having the items behind those reps, and so in 5.2 we're trying this. We may have some mix in the future, we may not, let us know how you think it feels when the patch is live and if the new daily hub is compelling enough to gain your attention without a meatier (ie ilvl based) reward. If it is.. will a person get enough rep from just three wings of LFR to be able to buy something to avoid running into the 3000 point valor cap? Yup, we'll make sure items are paced out to hopefully avoid that. Getting to Friendly is pretty quick, and there are items available at all reputation levels. (Blue Tracker / Official Forums)
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