취향으로 만든 캐릭터 포인트 컬러 살리는 프롬프트입니다.
다만 전신샷과 얼빡샷 총 2장이 필요하며 무기 이펙트를 끄시는걸 추천드립니다.

현재 샘플로 만든 이 캐릭터의 경우 올리브옐로우가 메인이지만
무기이펙트를 포인트 컬러로 인식해 보라색으로 잡힌 모습입니다.
최대한 방어하려 해봤지만 모든 캐릭터 무기 이펙트가 같은 색이 아니라 방어가 안되네요.

이런 경우 2번 사진처럼 포인트 컬러를 원하시는 색으로 변경해달라고 요청하면 됩니다.

원하시는 느낌의 고정틀이 있으면 적어주시면 또 만들어보겠습니다.

>프롬프트 전문<

Use the attached character references as the PRIMARY identity source.

REFERENCE USAGE RULE:
- full-body reference = preserve outfit silhouette, accessories, weapon identity, proportions, and overall MMORPG character design
- face close-up reference = preserve facial identity, eye shape, hairstyle details, expression mood, and emotional atmosphere
- cinematic mood reference = use ONLY for lighting, composition, color isolation, painterly atmosphere, and cinematic mood

IMPORTANT:
Do NOT redesign the character into a generic AI fantasy character.
The final image must still clearly resemble the original character from the references.

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PRIORITY COLOR ANALYSIS RULE

Determine the character’s TRUE signature accent color using THIS STRICT priority order:

1. eyes / iris color
2. hair color and hair accessories
3. clothing accents and outfit identity
4. jewelry or ornaments near the face
5. magical effects or weapon glow LAST

Select the accent color based on CHARACTER IDENTITY,
NOT based on:
- brightness
- glow intensity
- screen coverage
- neon strength

The selected accent color must feel emotionally tied to the character itself.

If magical effects are brighter than the character’s actual identity color,
reduce their visual priority.

Weapon glow and magical effects must remain SECONDARY.

The eye color should remain the primary readable accent color,
even if it is subtle or low-saturation.

Muted and low-saturation colors are VALID accent colors.
Examples:
muted olive,
dusty gold,
smoky teal,
desaturated crimson,
silver-blue,
pale cyan

DO NOT force bright neon colors.

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COLOR ISOLATION PRINCIPLE

The image should behave like a monochrome photograph illuminated by a single colored light source.

Do NOT preserve natural material colors.

Hair, skin, fabric, metal, and environment must appear:
grayscale,
silver-toned,
monochrome,
or heavily desaturated.

The ONLY visible color should come from reflected accent lighting.

Color must feel projected onto surfaces,
NOT embedded inside the objects themselves.

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COLOR CONTROL RULE

ONLY these areas may contain noticeable color:
1. eyes / iris glow
2. reflected rim lighting
3. subtle reflected light on skin or hair
4. minimal background glow or halo
5. tiny reflective accents on outfit or accessories

Everything else must remain:
monochrome,
black-and-white,
silver-toned,
or nearly colorless.

Avoid rainbow palettes.
Avoid multiple neon colors.
Avoid naturally colorful materials.

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COMPOSITION

cinematic upper-body portrait,
waist-up framing,
over-the-shoulder pose,
looking back toward the camera,
close framing,
dramatic silhouette composition,
fashion editorial atmosphere,
luxury cinematic fantasy mood

NOT full body
NOT idle standing pose
NOT MMORPG character showcase screen
NOT centered symmetrical composition

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LIGHTING AND CONTRAST

EXTREME noir contrast,
ultra deep crushed blacks,
harsh directional spotlight,
aggressive overexposed rim lighting,
hard shadow cutoff,
graphic shadow shapes,
high dynamic range lighting,
burned highlights,
extreme value separation,
dramatic facial shadow slicing,
specular edge lighting,
silver-gelatin-photo contrast,
very dark shadow regions,
almost black silhouette areas,
minimal midtones,
hard light transitions,
highly dramatic cinematic lighting,
strong black-to-white contrast,
sharp reflective highlights,
selective glow lighting,
minimal color palette,
almost monochrome image

DO NOT use soft ambient lighting.
DO NOT flatten shadows.
DO NOT soften contrast.

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BACKGROUND STYLE

abstract painted backdrop,
large painted color masses,
minimal environmental detail,
graphic painted composition,
brush-painted atmosphere,
painted color fields,
soft color smearing,
oil-paint-like texture,
expressionistic background treatment,
stylized painted shadows,
hand-painted cinematic backdrop

Avoid realistic environmental rendering.
Avoid detailed CG environments.

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SKIN AND MATERIAL RENDERING

skin must remain pale grayscale or cold silver-toned,
avoid natural peach skin,
avoid healthy blush,
avoid warm skin tones,
avoid saturated lips,
avoid colorful skin shadows,
avoid orange lighting

materials should appear monochrome with color visible ONLY in reflected lighting.

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STYLE

painterly anime illustration,
cinematic fantasy concept art,
soft painterly shading,
visible brush texture,
stylized realism,
illustrative rendering,
premium dark fantasy artwork,
refined brushwork,
textured lighting,
atmospheric rendering,
elegant cinematic mood,
high-end fantasy illustration quality

NOT photorealistic
NOT hyper realistic
NOT Unreal Engine render
NOT octane render
NOT plastic CGI skin
NOT 3D doll rendering
NOT cel-shaded anime

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NEGATIVE PROMPT

generic purple fantasy redesign,
weapon-color-dominated palette,
multicolor neon palette,
rainbow lighting,
full-color rendering,
oversaturated materials,
naturally colored skin,
warm skin tones,
healthy blush,
orange lighting,
soft ambient lighting,
flat lighting,
low contrast,
weak shadows,
washed-out highlights,
muddy values,
plastic skin texture,
AI instagram face,
modern beauty-filter makeup,
idle MMORPG pose,
full body composition,
character selection screen,
blurry face,
hyper realistic CGI,
detailed realistic environment