블포게시판에 올렸지만 부게에 한 번 더 올립니다.

  • Hi all,

    I wanted to share updates on two of the sets that since 2.3 PTR launched have had significant changes - Helltooth and Spirit of Arachyr - with the goal re-aligning the discussions and theorycrafting to what the sets/playstyles might look like next PTR patch.

    Firebats
    The initial starting cost of 150 Mana has been removed and the channel cost has been increased from 75 to 125 Mana. Summed up, this means when you channel Firebats for less than 3 attack cycles (roughly 2-3 seconds depending on attack speed) Firebats will cost less total Mana than previously. Additionally, the time needed to fully charge up Plague Bats and Cloud of Bats has been reduced by 40%.

    These changes are intended to make a channeled skill like Firebats more friendly to use in fast-paced gameplay environments where movement is important. Some of the runes will still reinforce standing still to channel the skill but will do so by granting increased damage rather than consuming all of your Mana if you have to move due to danger or other reasons.

    Spirit of Arachyr
    6pc bonus
    Creature skills now include Locust Swarm.Damage bonus has been increased from 500% to 800%.
    These adjustments along with the Firebats changes above should sum to meaningful improvements to the build.


    Helltooth Harness
    2pc bonus
    Grasp of the Dead now also applies Necrosis.Necrosis now increases damage taken from all sources by 15% but the damage over time has been reduced to 1000% per second. This shifts some of the damage off relying on Wall of Death hitting as well as provides some group benefit.6pc bonus
    The damage bonus has been moved from requiring Necrosis on the enemy to be a self-buff on you. The bonus currently reads "After casting Wall of Death, you gain 300% increased damage to your primary skills, Acid Cloud, Firebats, Zombie Charger, Grasp of the Dead, Piranhas, and Wall of Death for 10 seconds. This effect stacks up to 3 times." Casting Wall of Death refreshes the duration of all existing stacks of this buff on you.
    We want there to be some payoff for hitting with a challenging-to-use skill like Wall of Death but the difference between Necrosis being on the enemy or not was too large. Moving the 6pc bonus to a player buff also lets the set be more mobile.


    Additionally, we are adding two weapons that synergize with this set:
    1H Spear
    Reduces the Mana cost of Zombie Charger by 30-40%.
    Rolls with +25-30% Zombie Charger damage.

    2H Staff
    Acid Cloud gains the effect of the Lob Blob Bomb rune.
    Rolls with +30-40% Acid Cloud damage.

    These are not the only changes coming to sets but are what we wanted to share today. Thanks for all the focused feedback so far - keep it up.


http://us.battle.net/d3/en/forum/topic/18194075530?page=8#151

불박쥐의 시작 마나 삭제한대신 지속 소모 마나가 늘어남. 역병 박쥐와 박쥐 구름의 풀차지 요구 시간 40% 줄음.

신셋의 크리처 스킬에 메뚜기가 포함되며 대미지 보너스가 800%가 될 예정

망자의 손아귀도 지옥니 2셋 효과인 괴사를 발동. 괴사 자체의 피해는 줄지만 괴사에 걸린 적이 피해를 15% 더 받게 됨.

지옥니 6셋의 공격력 증가 방식이 디버프에서 버프 방식으로 변경.

부두 관련 신아이템 제작 예정.

돌진좀비 마나 소모 감소+돌진 좀비 피해 증가 한손 창.

산성 구름에 물컹 폭탄 룬 자동 적용+산성 구름 피해 양손 지팡이.

번역 놓친거나 오역 제보 환영합니다.