It’s nearly time to push a big update out to PBE and we want to provide
context on what’s around the bend. As some of you have guessed, we've been
working on an update to Summoner's Rift for a while now. This effort is a big
part of our commitment to continually improve League of Legends. We’re focusing
on preserving the spirit of Summoner’s Rift and evolving how the map
communicates gameplay.
Given the importance of Summoner’s Rift to League of Legends, the fundamental
structure of the map remains untouched. Flashable walls, turret ranges, lane
sizes, brush interaction and ward placements are exactly as they are on the
current map. The intention is to keep moment-to-moment League of Legends the
same while improving gameplay through additional clarity.
What clarity translates to is the updated map doing a better job of drawing
eyes to the most important information of the moment. When fights break
out, the environment should be the background, allowing particle effects and
champions to pop off the screen and feed players the crucial data they need to
make the right play.
Beyond this, Summoner’s Rift should help players and spectators stay
oriented. The western half of the map looks damaged by the emergence of Baron
Nashor, while the eastern half feels ancient and overgrown. This, alongside each
quadrant’s respective buff, gives every jungle section thoughtfully placed
landmarks and subtle color cues. Speaking of the jungle, a cadre of new monsters
made Summoner’s Rift home, sporting designs that more accurately reflect their
respective gameplay characteristics. For example, the Krugs’ (double golem
replacements) rocky exteriors look like the damage soaking mini-tanks they
are--and they appear weaker than the hulking Blue Sentinel.
Once the update moves onto the PBE, we will begin sharing a series of
features to give you insight into the development of the update. You can
expect:
- Dev blogs written by artists, designers and producers on the team
- Live Q&A sessions with the developers
- PBE patch notes with the latest developments
The dev blogs will kick off soon, providing insight into the art and design
of the update. We’re also creating a dedicated Community Beta environment for
you to give us crucial feedback. On the technical side, new texture rendering
tech requires a bit more RAM than the current map, but we’re working on
optimizations to mitigate the impact. This update absolutely shouldn’t require
you to upgrade your PC (or Mac) when it launches to live.
Even when this update ships to live we’ll continue to make updates. There’s
always room for improvement and we’ll be looking to you for ideas
http://na.leagueoflegends.com/en/news/game-updates/features/update-summoners-rift-headed-pbe