Active Mana Regeneration (New)
Another part of the changes to healing is providing a way for them to better manage their mana. There are ways to spend more mana for more healing but, we’re also adding methods for healers to trade extra time or healing or more mana to use later in a fight when they really need it.

Druid
  • 정신자극이 쿨다운 없이 2초의 시전시간을 갖도록 바뀌고, 8초동안 4초마다 최대 마나의 2.5%를 얻습니다.  마나를 소모하는 모든 회복 주문이 이 효과를 취소합니다.

Monk

Paladin
  • 신성한 기도가 재사용 대기시간이 없는 즉시 시전 주문으로 변경되며, 3개의 신성한 힘을 소모해 즉시 7%의 마나를 돌려받습니다.  

 

Priest

  • Atonement is no longer triggered by Penance.
  • Penance now also refunds 1.1% of the Priest’s maximum mana each time it deals damage.
  • Chakra: Chastise in addition to existing effects, now also causes Smite and Holy Fire to restore 0.75% of maximum mana each time they are cast instead of costing mana.

Shaman
  • Telluric Currents is now a passive ability for Restoration Shaman and causes Lightning Bolt to restore 1.25% of maximum mana each time it is cast instead of costing mana.
  • Glyph of Telluric Currents: This glyph has been removed.


Ability Pruning (Updated)
  • Death Knight
  • Druid
    • Bear Hug has been removed.
    • Innervate is now available only to Restoration Druids. has been removed. Mana costs for Druids have been adjusted accordingly.
  • Mage
    • Polymorph cosmetic variants are now all learned as spells instead of having some as a Minor Glyph that alters the visuals of Polymorph: Sheep. All of these variants (except for the automatically learned one, Polymorph: Sheep) are now grouped in a Polymorph variants flyout in the Spellbook.
  • Paladin
    • 응징의 격노는 보호 특성에서 사용할 수 없습니다.
    • Divine Favor has been removed.
    • 신성한 기도는 오직 신성 성기사만 사용 가능합니다. Mana costs for Paladins have been adjusted accordingly.
  • Rogue

Tank Vengeance and Resolve (Updated)
Then, to keep tank DPS meaningful, we'll be raising their damage, since it would be meager with no Vengeance Attack Power (Vengeance accounted for 70-90% of a tank's damage on high-tank-damage fights in Mists). To do that, we're increasing the damage of several prominent tank abilities, as well as having tanks also gain increased Attack Power from Mastery and Bonus Armor, in addition to the stat’s existing benefits. That also helps keep secondary stats balanced in offensive value for them.

  • General
    • Bladed Armor is a new passive ability for Blood Death Knights, Guardian Druids, Brewmaster Monks, Protection Paladins, and Protection Warriors.
      • Bladed Armor increases Attack Power by 100% of the character's Bonus Armor.


Class Changes

Death Knight
We made several changes to compensate for abilities that have been removed by Ability Pruning. Blood Boil got removed and its effects were merged into Pestilence. This change in effect turned Roiling Blood into a passive ability; which we replaced with a new talent, Plaguebearer. For Blood specialization we removed Rune Strike and are adjusting the cost of Death Coil so it can be used in Rune Strike’s place.


There were also a few other miscellaneous changes. The Runic Power generation of Anti-Magic Shell was standardized, to make it more understandable and balanced. 죽음의 기사의 레벨 60 특성과 레벨 75 특성의 자리가

교체됩니다. 그리하여 중요한 룬 재생 관련 특성들을 조금 더 빨리 가질 수 있게 되었습니다.

  • 더럽혀진 대지 주문이 죽음의 기사를 뿌묶과 이동불가 효과또한 면역이 되게 합니다. 


Druid
  • Dream of Cenarius
    • Guardian: No longer increases the critical strike chance of Mangle.


Monk

We also did some polishing on Brewmasters and Windwalkers and made Storm, Earth, and Fire, Transcendence, and Touch of Death easier to use. Fists of Fury has also been improved; sometimes brute force is the right answer. Gift of the Ox was changed to give value to the new Multistrike stat for Brewmasters. Lastly, Tiger Strikes was improved considerably, and made available to all Monk specializations.

There were several changes that affected multiple Monk specializations. We’d like to see Monks using Transcendence more often, so its usability has been improved (some baseline, and some in a Draenor Perk). For Touch of Death, we like that it’s a unique execute being usable only once, but found it impractical to use on bosses and have improved its usability. For Tiger Strikes, we buffed it to grant Multistrike ability which it was similar to already, and extended it to work with all Monk specializations.

We’re making a few changes that mostly affects Windwalkers, but has a minor impact on Mistweavers and Brewmasters as well. For energy-based gameplay to function well, the primary limitation on ability usage should be energy, not time. As such, we're making the following changes to address GCD-capping problems. First, we’re reducing the effects and mana increase of Ascension, because it became more powerful when combined with several of our other changes to healers. We believe that Ascension will remain as a competitive talent for Brewmasters. Second, energy cost of Jab has been increased for Windwalkers. And Third, we reduced the chance for Combo Breaker to trigger. Individually, these may sound like significant nerfs but Windwalker damage has been adjusted to compensate for these changes. The goal is not to reduce DPS while addressing the issue with GCD-capping.

  • Ascension now increases energy regeneration and maximum mana by 10% (down from 15%).
  • Combo Breaker now has an 8% chance to trigger, per effect, per Jab (down from 12%).
  • Stance of the Fierce Tiger now also increases Jab’s energy cost by 10.

A couple of additional changes for Windwalkers. Storm, Earth, and Fire, got buffed to make it smoother to use. We also buffed Fists of Fury because we felt that the ability wasn’t giving a strong enough damage boost given its restrictions and impact on the Monk's rotation.

  • Storm, Earth, and Fire no longer has an energy cost, and is off GCD.
  • Fists of Fury now deals 100% increased damage, and always deals full damage to your primary target; additional targets are still affected by the damage split.

For Brewmasters, Gift of the Ox has been modified to allow it to scale defensively with the new Multistrike stat. The Black Ox Statue has been modified to aid Monks in establishing aggro on new enemies.

  • Black Ox Statue now also passively attracts the attention of all enemies within 30 yards, causing a minor amount of threat each second.
  • Gift of the Ox now has a chance to trigger only from auto attack Multistrikes, instead of from all auto attacks. It has a 100% chance to trigger while using a two-handed weapon, and a 62.5% chance to trigger while dual wielding.
  • Glyph of Leer of the Ox now also causes Black Ox Statue to passively pulse a minor amount of threat to all enemies within 30 yards.


Paladin
  • 응징의 격노가 모든 성기사의 힐량을 100% 증가시켜줍니다.(보호는 응격이 아예 없음)

 - 우리는 보호와 징벌 특성이 사용하는 문장을 강화시키기를 원했습니다. 그래서 약간의 변화를 주었습니다.

  보호 특성은 3가지 문장을 사용할 수 있으나 방어적인 가치때문에 오직 통찰의 문양만을 이용했습니다.

  우리는 그 방어적인 가치를 보호 특성을 위한 패시브 스킬로 이동하게끔 했습니다.

  그리고 진실의 문장과 정의의 문장을 섞어서 쓰게끔 하고자 정의의 문장이 성전사의 일격과 정의의 망치를 바꾸는

  기능을 가지게 끔 변경했습니다.

  • 통찰의 문장은 더 이상 근접공격 시 치유효과를 부여하지 않습니다.
  • 내면의 빛은 보호 성기사의 새 패시브 스킬로서 매 근접공격시 치유효과를 갖게끔 합니다.
    • 전투치유사의 문양은 이제 오직 보호 성기사를 위한 것이며 통찰의 문장이 아닌 내면의 빛의 치유량에 영향을 미칩니다.
  • 성전사의 일격과 정의의 망치는 더 이상 독립된 기술이 아닙니다.
    • 정의의 문장을 사용하면 성전사의 일격이 정의의 망치로 대체됩니다.


Priest
We swapped the Level-15 and Level-60 talent rows so players are presented with core Priest themed abilities earlier in the leveling process.

  • Level-15 and Level-60 talent rows have swapped places.


Rogue
Among some other changes to improve Rogue AoE damage, we made a couple of baseline changes, and added a few Draenor Perks that impacts their AoE. wanted to make sure that Fan of Knives benefitted from Seal Fate.


Shaman
  • 야수 정령의 데미지가 100% 증가했습니다.
  • 냉기 충격의 데미지가 50% 감소했습니다.
  • 같은 대상에 대지의 보호막이 중복 적용이 가능합니다.
  • 연쇄의 문양이 더 이상 연쇄 치유의 재사용 대기시간을 줄이지 않습니다.

We also made a couple quality of life improvements to Shaman Shield spells.
  • 번개 보호막이 죽기 전까지 지속됩니다.
  • 물의 보호막이 죽기 전까지 지속됩니다..

 

 

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