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2026-08-24 11:41
조회: 232
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네임플레이트 lua 오류안녕하세요 잘 사용하고 있는 유저입니다
다른 옵션은 건들이지 않고 이름표 상하정렬 정도 0.6 이름표 주대상 크기 정도 1.7로 사용중에 이런 오류가 떠서 문의 드립니다. 감사합니다. Message: Interface/AddOns/asNamePlates/asNamePlates.lua:244: attempt to perform arithmetic on local 'castbar_height' (a secret number value, while execution tainted by 'asNamePlates') Time: Mon Aug 24 10:42:33 2026 Count: 1 Stack: [Interface/AddOns/asNamePlates/asNamePlates.lua]:244: in function <Interface/AddOns/asNamePlates/asNamePlates.lua:195> [Interface/AddOns/asNamePlates/asNamePlates.lua]:502: in function <Interface/AddOns/asNamePlates/asNamePlates.lua:499> Locals: unit="nameplate1" nameplate_base=NamePlate1 <UnknownFile:0>{ driverFrame=NamePlateDriverFrame <Blizzard_NamePlates.xml:4> UnitFrame=Button <Blizzard_NamePlateBase.lua:18> unitToken="nameplate1" unitFrameTemplate="NamePlateUnitFrameTemplate" } unitframe=Button <Blizzard_NamePlateBase.lua:18>{ classificationIndicator=Texture <Blizzard_NamePlates.xml:202> displayAggroHighlight=false aggroHighlightTextures=<table> HealthBarsContainer=Frame <Blizzard_NamePlates.xml:103> maxDispelDebuffs=0 displayAggroFlash=false forceShowUnitName=false isBehindCamera=false widgetsOnlyMode=false isSimplified=false SoftTargetFrame=Frame <Blizzard_NamePlates.xml:286> aggroHighlightShown=false healPredictionDirty=true myHealPrediction=Texture <Blizzard_NamePlates.xml:129> needsUpdate=true overHealAbsorbGlow=Texture <Blizzard_NamePlates.xml:162> unit="nameplate1" maxDebuffs=0 disableMouse=true LoseAggroAnim=AnimationGroup <Blizzard_NamePlates.xml:369> isPlayer=false displayThreatHealthBarColor=true aggroHighlightBase=Texture <Blizzard_NamePlates.xml:335> newUnit=true hideRealmName=false colorNameWithClassColor=false maxBuffs=0 totalAbsorbOverlay=Texture <Blizzard_NamePlates.xml:134> displayedUnit="nameplate1" isFriend=false WidgetContainer=Frame <Blizzard_NamePlates.xml:179> myHealAbsorbLeftShadow=Texture <Blizzard_NamePlates.xml:155> AggroHighlightFadeOutAnim=AnimationGroup <Blizzard_NamePlates.xml:377> inVehicle=false behindCameraIcon=Texture <Blizzard_NamePlates.xml:311> AggroHighlightFadeInAnim=AnimationGroup <Blizzard_NamePlates.xml:373> namePlateFrame=NamePlate1 <UnknownFile:0> optionTable=<table> AggroHighlightScrollAnim=AnimationGroup <Blizzard_NamePlates.xml:381> unitExists=true myHealAbsorbRightShadow=Texture <Blizzard_NamePlates.xml:156> totalAbsorb=Texture <Blizzard_NamePlates.xml:131> name=FontString <Blizzard_NamePlates.xml:319> hideCastbar=false overAbsorbGlow=Texture <Blizzard_NamePlates.xml:161> ignoreCUFNameRequirement=true showOnlyName=false selectionHighlight=Texture <Blizzard_NamePlates.xml:324> otherHealPrediction=Texture <Blizzard_NamePlates.xml:130> healthBar=StatusBar <Blizzard_NamePlates.xml:105> AurasFrame=Frame <Blizzard_NamePlates.xml:216> ClassificationFrame=Frame <Blizzard_NamePlates.xml:195> powerBarUsedHeight=0 isFocus=false aggroFlash=Texture <Blizzard_NamePlates.xml:359> isTarget=true aggroHighlightMask=MaskTexture <Blizzard_NamePlates.xml:347> aggroHighlightAdditive=Texture <Blizzard_NamePlates.xml:341> aggroHighlight=Texture <Blizzard_NamePlates.xml:332> PlayerLevelDiffFrame=Frame <Blizzard_NamePlates.xml:262> CastBarsContainer=Frame <Blizzard_NamePlates.xml:172> LevelFrame=Frame <Blizzard_NamePlates.xml:298> myHealAbsorb=Texture <Blizzard_NamePlates.xml:154> RaidTargetFrame=Frame <Blizzard_NamePlates.xml:185> isLootObject=false } healthbar=StatusBar <Blizzard_NamePlates.xml:105>{ capNumericDisplay=true bgTexture=Texture <Blizzard_NamePlates.xml:113> lockShow=0 barTexture=Texture <Blizzard_NamePlates.xml:106> disableMaxValue=true myHealPrediction=Texture <Blizzard_NamePlates.xml:129> unitNameFontString=FontString <Blizzard_NamePlates.xml:319> overHealAbsorbGlow=Texture <Blizzard_NamePlates.xml:162> widgetsOnly=false deselectedOverlay=Texture <Blizzard_NamePlates.xml:121> showPercentage=true isSimplified=false RightText=FontString <Blizzard_NamePlates.xml:147> TextString=FontString <Blizzard_NamePlates.xml:137> showNumeric=false overAbsorbGlow=Texture <Blizzard_NamePlates.xml:161> controlsShownState=false isGameObject=false showOnlyName=false isPlayer=false forceShow=true isFocus=false shouldUseSelectedBorder=true isTarget=true myHealAbsorb=Texture <Blizzard_NamePlates.xml:154> myHealAbsorbRightShadow=Texture <Blizzard_NamePlates.xml:156> myHealAbsorbLeftShadow=Texture <Blizzard_NamePlates.xml:155> Text=FontString <Blizzard_NamePlates.xml:137> totalAbsorbOverlay=Texture <Blizzard_NamePlates.xml:134> LeftText=FontString <Blizzard_NamePlates.xml:142> totalAbsorb=Texture <Blizzard_NamePlates.xml:131> selectedBorder
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rmsidanj