게임 밸런스 드으이 변경이 없다는건 엽굵님께서 팁과 공략에 올려주셨는데 모드 관련한 변경은 꽤 있는듯하여 공유드립니다.

파일이 꽤 많이 변경되었는데, 저도 전체 파일을 다 챙겨놨던것은 아니어서 가지고 있던 파일중에 바뀐것의 목록만 공유드리겠습니다.

global/dataversionbuild.txt

global/ui/layouts/gameplayoptionspanelhd.json

hd/global/ui/automap/units.lowend.sprite

hd/global/ui/controller/controllerbuttons/switch/dpad.lowend.sprite
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hd/global/ui/controller/controllerbuttons/xbox/dpad.sprite
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hd/global/ui/controller/switch/frontend/localplay/localplaygamepanel_scrollindicator.sprite
hd/global/ui/controller/switch/frontend/localplay/localplaygamepanel_scrollupbtn.lowend.sprite

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hd/global/ui/items/misc/potion/rejuv_potion.sprite
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hd/global/ui/vo_durations/vo_durations_plpl.json

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hd/vfx/particles/missiles/blessedhammer/vfx_blessedhammer_missile.particles
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hd/vfx/particles/missiles/warcry/vfx_warcry_shockwave.particles
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hd/vfx/particles/overlays/common/baal_on_throne/baalshield.particles
hd/vfx/particles/overlays/common/bash/vfx_barbarian_bash.particles
hd/vfx/particles/overlays/common/battlecommand/vfx_battle_command_overlay.particles
hd/vfx/particles/overlays/common/battlecommandcast/vfx_battle_command_start.particles
hd/vfx/particles/overlays/common/battlecry/vfx_battlecry.particles
hd/vfx/particles/overlays/common/battleorders/vfx_battle_orders.particles
hd/vfx/particles/overlays/common/battleorderscast/vfx_battle_orders_start.particles
hd/vfx/particles/overlays/common/blood_mana/vfx_bloodmana.particles
hd/vfx/particles/overlays/common/bloodlust_state/vfx_bloodlust_state.particles
hd/vfx/particles/overlays/common/cast_undead/fx_cast_undead.particles
hd/vfx/particles/overlays/common/catapult_death_e/vfx_catapult1_death_overlay.particles
hd/vfx/particles/overlays/common/cloaked/vfx_cloaked.particles
hd/vfx/particles/overlays/common/curseamplifydamage/vfx_curse_amplifydamage.particles
hd/vfx/particles/overlays/common/curseattract/vfx_curse_attract.particles
hd/vfx/particles/overlays/common/curseconfuse/fx_curse_confuse.particles
hd/vfx/particles/overlays/monster/vulturedemonfeathers/vfx_vulturedemonfeathers.particles
hd/vfx/particles/overlays/monster/willowispdeath/vfx_willowispdeath.particles
hd/vfx/particles/overlays/necro/bonearmor_front/vfx_bonearmor_front.particles
hd/vfx/particles/overlays/npcs/fx_npcalert.particles
hd/vfx/particles/overlays/object/horadric_light/fx_horadric_light.particles
hd/vfx/particles/overlays/objects/multigleam/fx_multigleam.particles
hd/vfx/particles/overlays/paladin/aura_defiance_front/fx_defiance_overlay.particles
hd/vfx/particles/overlays/paladin/aura_fanatic/aura_fanatic.particles
hd/vfx/particles/overlays/paladin/aura_holyfire_front/fx_holyfire_overlay.particles
hd/vfx/particles/overlays/paladin/aura_might_back/fx_might_overlay.particles
hd/vfx/particles/overlays/paladin/aura_prayer_back/fx_prayer.particles
hd/vfx/particles/overlays/paladin/aura_resistall_front/fx_resistall_overlay.particles
hd/vfx/particles/overlays/paladin/aura_resistcold/fx_resistcold_overlay.particles
hd/vfx/particles/overlays/paladin/aura_resistfire/fx_resistfire_overlay.particles
hd/vfx/particles/overlays/paladin/aura_resistlight/fx_resistlight.particles
hd/vfx/particles/overlays/paladin/aura_thorns_front/fx_thorns_overlay.particles
hd/vfx/particles/overlays/paladin/blessedaimback/fx_blessedaimoverlay.particles
hd/vfx/particles/overlays/paladin/cleansingback/fx_cleansing_overlay.particles
hd/vfx/particles/overlays/paladin/concentrationback/fx_concentration_overlay.particles
hd/vfx/particles/overlays/paladin/convictionfront/fx_conviction_overlay.particles

hd/vfx/personal/aabram/physicstest.particles
hd/vfx/personal/emennillo/bug_inheritedvelocity.particles
hd/vfx/personal/emennillo/bug_ubershader_inconsistent.particles
hd/vfx/personal/emennillo/bug_ubershader_remapquality.particles
hd/vfx/personal/emennillo/bug_uvdistortion.particles
hd/vfx/personal/emennillo/gradienttest.particles
hd/vfx/personal/emennillo/renderissues/bug_additivesort.particles
hd/vfx/personal/emennillo/vfx_console_reticle.particles
hd/vfx/personal/gsamour/uber_test.particles
hd/vfx/personal/jonatlee/liquid.particles
hd/vfx/personal/jonatlee/meshsampling.particles
hd/vfx/personal/ktodisco/vfx_test_gamma.particles
hd/vfx/personal/rbakewell/tutorial_effectorientation.particles
hd/vfx/personal/rbakewell/vfx_exp_arrow_explode.particles
hd/vfx/personal/rbakewell/vfx_fire_arrow_explode_2.particles
hd/vfx/personal/rbakewell/vfx_firelicks.particles
hd/vfx/personal/rmagan/barbarian_battlecommand_overlay.particles
hd/vfx/personal/rmagan/barbarian_battlecommandstart_overlay.particles
hd/vfx/personal/rmagan/barbarian_battleorders_overlay.particles
hd/vfx/personal/rmagan/barbarian_battleordersstart_overlay.particles
hd/vfx/personal/rmagan/barbarian_shout_overlay.particles
hd/vfx/personal/rmagan/barbarian_shoutstart_overlay.particles
hd/vfx/personal/rmagan/barbarianbash.particles
hd/vfx/personal/rmagan/barbarianleap.particles
hd/vfx/personal/rmagan/barbarianwhirlwind.particles
hd/vfx/personal/rmagan/emiisiontest.particles
hd/vfx/personal/rmagan/lightningbolt.particles
hd/vfx/personal/rmagan/lightningcastoverlay.particles
hd/vfx/personal/rmagan/manashielddir00_overlay.particles
hd/vfx/personal/rmagan/teleportoverlay.particles
hd/vfx/personal/rmagan/thendercastoverlayoper.particles
hd/vfx/personal/rmagan/thundercastoverlay.particles
hd/vfx/personal/rmagan/thundercastoverlayoper.particles
hd/vfx/personal/rmagan/warcryshockwave_v2.particles
hd/vfx/personal/vvtutorials/rnd_billboardcontrols.particles

hd/vfx/presets/effects/basic.particles
hd/vfx/presets/effects/fx_simple.particles

local/lng/next_string_id.txt
local/lng/strings/ui.json